cristiart's Recent Forum Activity

  • There are some issues with c2 iap plugin as far as I understood, I'm currently using cranberrygame iap plugin for android and iOS.

    iap will not work in the preview, only after export and install on device

  • Why so complicated, when you can ask user to select profile: male - female

    You can also have a male/female shilouete for them to select.

  • I was looking for this for long time 😀

    Thank you

  • Do you have an example on how to use this I can't seem to make it work?

    Thank you

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  • Any updates on this?

  • So, is this working properly or not on android and IOS?

  • I'm using your plugin on a game I'm making, and sometime I have objects/sprites behind the notification, so when you click on it you also click on the sprite behind which is suppose to do something else when you click on it...

  • here's another thought; a condition to check if the notification is visible, this way if you click on the notification you will not trigger the sprite underneath.

    For example if you have a clickable sprite underneath the notification you can give the condition -

    On click sprite

    if notification not visible ->sprite action...

  • This is GRATE, THANK YOU. At this point this is not just a notification but rather so much more. A must have plugin for any game.

  • Either one can work, but I think text might be more versatile as long as it is BOLD or different color so that it STAND OUT. You see, in my experience people tend to ignore text especially if is long; so having something that stand out it will make them pay attention.

    The problem with clickable notification is that people might not know they can click on it especially if you are using non-clickable notification throughout the game. How can you know the difference? Of course you can say "click here" in your notification text but that might defeat the purpose of having a clickable notification vs clickable text. Also clicking on the X button to close the notification, might trigger clicking on the notification it self.

    So over all I think text it's a better approach.

    As for the go to link/click, I think invoking a function is the best use, since is the most versatile option out there. This way the notification can link to things inside the game as well as outside the game (outside URL).

    Example: Click here for more details on how to discover a secret weapon, or whatever! OR - Click here to brag about this on facebook.

    Thank you

  • Here's another thought; create an object/sprite underneath the text that can be use as a click/touch option. Useful when you want to click on the notification and go to another layout or display more info.

    In a way, similar with what you have now on the side (very nice feature by the way) but underneath. Like "click here for more info" type of situation.

    GRATE plugin by the way, very useful in creating notifications, fast, easy, clean, and very adaptable.

    Thanks again

  • Is firebase just another hosting provider? I already have a server...

    I am working on a Ajax, php, MySQL integration for the chat that I was going to communicate with the multiplayer plugin, since I don't want Ajax to send server request every few seconds; only at start of layout ( for chat history) and when user wright something.

    I currently have several layouts in the game exchanging data with MySQL so I need to host the chat database on my server since I'll be requesting data from different tables.

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cristiart

Member since 2 Sep, 2014

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