cristiart's Forum Posts

  • I was looking for something like this for a long time...

    Thank you

  • Glad to help

    On a side note, the easier way to export your array structure so you can easily edit your answers, it's to use array action -> download.

    When you run your project it will give you the option to save data.json

    Once you save it, open it in your editor. Use that as your array template.

  • What I was thinking is this:

    array.at(x) = level or steps

    array.at(Y) = sprite frame for correct answer (answer image)

    example array(X,Y):

    0,0,1,0,0,0 -> use 1 for correct answer.

    So, sprite with frame 2 is the correct answer since array.at(0,2) is 1

    I hope this make sense and my example is not to confusing.

    You can ajax import the array.json project file with your answers, this way you can use multiple sprites or animation names in multiple rooms.

  • if I understand correctly, you should be able to do this a few ways

    one is using array object and load file with config parameters (X and Y) based on sprite frames, or steps/levels.

    another option is using rexrainbow scenario plugin.

    there's also a few other ways, but I'll look into this two first, since it will allow to scale easier (i think)

  • have you try to create a function and pass different parameters?

  • randomly andykenobi

    change line 11 in edittime.js to - "rotatable": false,

  • there seems to be a bug. C2 gives this message at start of project

    ---------------------------

    Construct 2 Check failure

    ---------------------------

    Check failure! This is probably a bug:

    Plugin of non-world type specified 'rotatable'

    Condition: !(plugin_type == era::pt_objecttype && rotatable)

    File: Projects\ObjectType.cpp

    Line: 37

    Function: __cdecl ObjectType::ObjectType(class Project &,class ObjectFolder &,class Plugin *,const class std::basic_string<wchar_t,struct std::char_traits<wchar_t>,class std::allocator<wchar_t> > &,unsigned __int64)

    Build: release 240 (64-bit) checked

    Component: Construct 2 IDE

    (Last Win32 error: 0)

  • multiple input box is awesome... and if you're open for suggestions I say checkbox will also be useful. 0 and 1 can be used for Array results

  • instead of using text have you look into this: https://www.scirra.com/forum/plugin-iframe-amp-inserthtml_t149647

    also rexrainbow has a plugin to scroll text, i forgot what is called.

  • randomly

    grate idea, thanks!

  • Nandynho

    andykenobi

    I'm looking to do the same thing, Take the value from input fields and enter it in existing array.

  • I have the same issue. exported new project in intel -> ipad 9 and get a white screen about 10secs after the game start

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  • very nice. thank you

  • Splash screen and/or loading layout was always an issue for construct2, although as is, it gets the job done; sort off

    You see, on big games for example, with lots of graphic and sound effects (not music) loading layout never works, unless you set "Preload sounds" to NO, otherwise you have to stare at a black screen for 20sec or more until loading layout shows. You can always set "Loader style" to progress bar or percentage, but wont that defeat the purpose of a loading layout?

    So I think construct 2 should improve how it loads game and perhaps redesign the loading layout function so that we don't have to use 3rd party plugins for this.

    Don't get me wrong, SDK is awesome and I my opinion the best there is, but construct2 also export to other platforms not just Cordova.

  • Thanks for this!

    Stop Shake action can be useful. I know you can disable behavior which is different from stop shake .