cristiart's Forum Posts

  • Ashley

    It will be nice to have an option when you export your game to select or deselect things like sounds/musics and sprites. You see if you have a game already published, and all you do is fix some bugs with no alteration to sprites or sounds, there's no reason to export this files again, so by exporting just the script part, you'll save yourself a lot of time especially when you have a big game with hundreds of images and sounds.

  • I notice the same thing on my mobile games. I use Intel SDK to build if that makes any difference...

  • Problem Description

    If you export for cordova, the browser object link in additions.xml need to be updated to reflect the new cordova site link, or just use instead: https://github.com/apache/cordova-plugin-inappbrowser

    otherwise you'll get an error when you try to build with Intel SDK

    Attach a Capx

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    Description of Capx

    ____ Concise description of what this CapX does ____

    Steps to Reproduce Bug

    • Step 1
    • Step 2
    • Step 3 etc.

    Observed Result

    ____ What happens? ____

    Expected Result

    ____ What do you expect to happen? ____

    Affected Browsers

    • Chrome: (YES/NO)
    • FireFox: (YES/NO)
    • Internet Explorer: (YES/NO)

    Operating System and Service Pack

    ____ Your operating system and service pack ____

    Construct 2 Version ID

    ____ Exact version ID of Construct 2 you're using ____

  • This will be fun to use at the start of a layout if you can make a property for "seconds to run". This way after "seconds to run" ends it will not create new characters so you can start playing the game.

  • PM sent.

    Here's another thought, more challenging that is, to load content from iframe into objects.

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  • can you add an action to control scroll for iframe, this way you can enable/disable scroll based on the instance behavior.

  • Great plugin, thanks for sharing, I used Pode's HTML plugin, but I switch to yours since it have much more.

  • have you enter the license key from google into your C2 game?

  • with google play, you have to have the same version number uploaded onto google play website. It can be alfa or beta, not necessary to be live.

    In other words, the version you are using on your device have to be uploaded on google play.

    IOS is different, you can test it without having it uploaded.

  • There are some issues with c2 iap plugin as far as I understood, I'm currently using cranberrygame iap plugin for android and iOS.

    iap will not work in the preview, only after export and install on device

  • Why so complicated, when you can ask user to select profile: male - female

    You can also have a male/female shilouete for them to select.

  • I was looking for this for long time 😀

    Thank you

  • Do you have an example on how to use this I can't seem to make it work?

    Thank you

  • Any updates on this?

  • So, is this working properly or not on android and IOS?