Thanks for explaining how pathfinding behavior works.
github.com/Scirra/Construct-bugs/issues/7719
I don't understand. You said you hope WebView2 will be available on macOS. You also said that WebView2 is a component that runs on the Edge engine, which is built into the Windows 11 operating system. So how can WebView2 appear on macOS if it uses its own Safari browser? As far as I know, WindowsOS and macOS are competing companies, so I doubt they will agree on this.
OK, thank you.
Does the new minify server also use the Closure Compiler?
Thanks for letting us know about the stable release date!
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Some of the links you link to in your code on github are gone: they lead to closed brackets. Here is an example github.com/AshleyScirra/CommandAndConstruct/blob/main/scripts/gameClient/gameClient.js
I could be wrong, but right now I'm a little scared by what you've done with inheritance. I've heard that overcomplicating code where it's not required is bad practice.
It seems to me that people who are negative about writing code in Construct are simply insecure and cowardly. They are afraid that someone will write better and easier than they are used to. They don't even want to know that Construct is capable of more than just events. In fact, Construct has endless coding potential, and I'm glad you feel the same way. I am glad that you are developing the topic of coding! Events can be left to beginners. I am very grateful to you that you added the ability to write code instead of using events, because I learned another programming language and now even more roads are open to me in life. Those people who have never written code simply do not understand how much better it is than composing event blocks. They can't even tell Java from Java Script... And you're doing the right thing by trying to show how cool it is! Many people say that your sales will drop because of this. But in fact, they do not care about them, because they all think only of themse
I see that most users are in a negative mood. Some are even disappointed. They say that if you don't develop the game through events, you won't see what they suffer with. Well, nothing prevents them from reporting their problems or suggesting fixes. You are going to show what C3 is capable of - and we all know that this can be achieved by writing code in JS. And I'm very happy about it. I want to support you. Ignore angry people who suffer themselves and want you to suffer too. They think it's easy to write code in JS - why don't they write the game themselves in it? I believe that the ability to develop a game in JS is a strong point of C3.
Hello. Why don't you recommend using for-in? I did not find any article where they preferred to use for-of or Object keys, values and entries instead of for-in.
Here I found an article with a benchmark, which talks about the results of for-in, for-of and Object keys, values and entries. hackernoon.com/3-javascript-performance-mistakes-you-should-stop-doing-ebf84b9de951
Object iterate For-In, average: ~240 microseconds
Object iterate Keys For Each, average: ~294 microseconds
Object iterate Entries For-Of, average: ~535 microseconds
Why shouldn't I use it if it's faster?
Member since 23 Nov, 2021