joelmayer's Recent Forum Activity

  • Well i guess noone has played around with the Shadowcaster in C3 yet or this is expected behaviour

  • Hi there!

    Just a quick question. I'm playing around with the Shadowcaster behaviour. When looking at it in the Editor with the preview function everything looks fine, i set the Shadow to grey. But as soon as i preview the project, the shadow turns pitch black... Am i doing something wrong or is this a Bug in the new Construct?

    Thanks!

  • I'm far too little technically savvy to say if this is interesting or not, but i just saw this on my Twitter Updates. Don't know if it's better or worse or anything like NW.js but maybe it's of some interest to people here <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

    https://gritfish.itch.io/htmle

    ------

    From the Website:

    There's plenty of tools to help you create phone and desktop apps with HTML, CSS and JavaScript. These tools tend to involve a LOT of work and a lot of knowledge of web development to get up and running. This fine for me. I've been doing web development for 10 years. It's not so easy for everyone else. So, while porting Killing Time at Lightspeed to mobile, I decided to strip out all my compiling code, clean it up and make...

    HTMLE Helps To Make Life Easier

    HTML goes in, games come out.

    HTMLE is a project template and a set of scripts that take care of a lot of the work involved in setting up these tools and simplifying everything.

    How HTMLE works

    It copies your main folder to a temporary location

    It copies in extra files specific to whatever type of build you're doing (overwriting any files that are there)

    Then

    a) Builds that HTML folder to a PC/Mac/Linux app or

    b) Zips the HTML folder and uploads to http://build.phonegap.com

  • rexrainbow

    Hi Rex! Without your plugins, C3 really is just half as useful to me

    My priorities would be the timeline, csv and typing plugins

    Poor you, i think you got a lot of requests now, i hope porting all your great plugins at least is not toooo much of a headache.

    Thanks for all your great work!!!

  • Hi Guys

    Weird Problem here, i got an interactive Display i'm making with C2 and when i preview the Project with Chrome the Videos are getting shown without a Problem. When i preview with NW.js however, the videos won't show up. They're regular .mp4 files with h.264 compression.

    I would use a normal HTML 5 Export but the Display and it's computer won't have Internet Access at the fare where it'll be running.

    Any ideas? Thanks!

    Best,

    Joel

    I agree plus (again i'm no expert) but wouldn't that mean we couldn't use all the shiny WebGL effects and stuff anymore? I think it's not a problem of HTML5 but of sometimes faulty wrappers as far as i can tell although i heard it's much better now than it was even a year ago.

    If anyone's interested: i signed up for the GMS2 beta just to try it out. I used GMS back a few years ago but never came very far with it. The Interface sure looks different but honestly i don't really like it and i tried to look at it as objectively as possible. The drag and drop system might be a nice idea but it's really just a visual representation of GML code. It's NOT like the event system of C2, which is basically it's own thing when it comes to logic. I followed the beginners tutorial on YouTube but stopped when it came to the point where you have to write multiple lines of confusing stuff just to keep the Score Display in the upper half of the screen from scrolling with the game. In C2, just set the layer Parallax to the desired number and done. Plus you don't have any form of behaviours available so every engine be it for Jump N Runs, Top Down, etc. has to be completely written from scratch.

    So even with the new version of DnD in GMS2, making Games in C2 is still so much faster and more enjoyable. After pages of criticism and comparing to the supposed "green lands" of other engines and calling them superior, i just thought it'd be important to say this and i don't want the Scirra Team getting too depressed when reading through this Thread

    About the release of C3: C2 is perfectly functional and a great piece of software. It's codebase is also a lot younger than that of Fusion 2.5 (which dates back to at least the Multimedia Fusion Days of the Mid to late 90s) or Game Maker Studio (which basically was a reskinning of the original Game Maker, also released in the mid 90s) so it makes complete sense, that C3 isn't coming out yet but it's really great that it's already being worked on (after all, it's a total rewrite of the Editor, something that takes others decades to tackle, just sayin' )

    So if i actually could give a wishlist for the new Editor it'd be the same usability and hopefully some shiny new features that make life even easier and a handful of new plugins and behaviours

    But it's just my two cents

    Nothing beats the simplicity of C2 in my opinion and the new DnD by GameMaker is nice but as it was said before, C2's approach to events and ESPECIALLY the Behaviours and Plugins make life a whole lot easier. I'm not a coder at and consider myself still quite a newbie but i love that when i think about a problem in C2 i most of the time already kinda know how to approach it without ever looking at a tutorial

    Beta is out:

    https://www.yoyogames.com/blog/397

    You know, i sometimes wondered, if there might be a benefit in forking the available wrappers and if a clever coder could optimize them just for use with the C2 engine. Then it could be maintained and adjusted to specific C2 needs etc. Maybe even if a third party developer would Kickstart something like this and create his own wrappers for Construct 2 and sell them on the Asset store or something. I don't know, i'm not a technical person so maybe it's a silly idea anyway

  • New image

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    glerikud Well it wasn't this morning They probably noticed by now. But the Yoyo Community is already discussing what they've seen on it. It was a Node based DnD System similiar to Unreal's Blueprint, but vertically aligned. There was also an option to turn the Nodes directly into GML scripts and edit them that way...

    https://youtu.be/ADlB0XFjsSk

    Here's a leaked video of YoYos new visual scripting.

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joelmayer

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