skelooth's Recent Forum Activity

  • I'm not sure if this is the right place to do blog style posts or not.

    The weekend comes to a close and I push up my Sunday night update. I'm pretty happy with the progress so far. I don't know how people can crank out a game in 48 hours. This shoddy little demo consists of days of labor, learning, and experimentation. I'm sure it will get better with time.

    Next phase of dialog system, branching dialog text with attached events (try plundering the moon)

    Ship movement is less jerky and more space like (you now have to actually turn/rotate)

    Fixed bug on the demo ship's engine animation

    Added beginnings of weapons systems, demo ship has two weapon bays with a demo weapon in each

    Added a couple of red ships... in the future ships will be closer to their size (and thus detail) so i can make weapons bigger/cooler.

    I think that's it.

    I need to blog about this so I'll set one up soon. If I don't keep active on it, it will become another failed project. I've been toying with making games since the dawn of time, it's about time I finish one. RAWR.

    http://surolace.com/play

  • I find myself wishing for the same. It almost makes me feel silly for spending so much of my life at a linux console. This really simplifies logic. My only hang up is the way objects have to be selected. I'm assuming what you'd call C2 is a state machine, and it's definitely a different approach than I'm used to, but I'm quickly learning.

  • Every single time the result is that I just wasn't looking hard enough in C2.

    Example, I needed a 2d array but never clicked on the array object type b/c I just assumed it was 1d only

    I needed to go to a layout via string, I asked how, but never realized there was a "go to layout by name" option right next to "go to layout"

    I just wanted to get that off my chest. The C2 IDE really ecompasses a lot of stuff.

  • I am a web developer by trade, and C2 is so easy to use that almost wish there was a Web IDE of similar capacity that could be taken seriously.

    C2's interface is very slick, beyond many IDEs. I find it more intuitive than even something like eclipse, and it pushes your productivity through the roof because there's almost never a need to go digging through an API. Just a lovely experience.

    Edit: Not that I don't intend on redoing my personal web site in C2. Hooking into a blog database on the back end shouldn't be too hard

  • Without looking at the file, does it support the system save/load function as well?

    Thanks! Looks easy to use as well!

  • I'm really in need of a flexible data object (3d array, boundless json, etc) but everything seems to be 1d for storage and variable options.

    Am I missing something? I am capable of making a plugin, but want to make sure I'm not spinning my wheels as I'd assume other people would have benefited by this in the past as well?

  • Got it. Because during a quick touch the fade out was finishing before the fade in, so it ended with opacity 100 instead of 0. Thanks!

  • That did it! Thank you so much!

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  • Ever since I uploaded my game to a server as an HTML5 website, chrome refuses to remove it from its cache. Firefox and IE seem to refresh it properly.

    I've tried:

    Clearing my history/cache

    Holding ctrl and pressing F5

    Holding ctrl and clicking refresh

    Restarting Apache

    Restarting Chrome.

    I'm kinda not sure what's going on. It behaves fine in preview mode, it is only the external copy that won't update.

  • Oh yeah look at that! Any idea what that is? I set a flag for "on any touch start" and "on any touch end". Does a tap register differently?

    I like these types of controls as well, especially when coupled with invisible action buttons on the opposite side. I think it's the most natural set up to make a phone feel like a controller and lends its self to mice and joysticks as well.

  • Edit new URL http://surolace.com/play

    I'm having a blast with C2. So easy to use. This is about two days of work. I am so impressed with how well it performs on every device I try it on, even the mobile browser on my s4 handles it okay!

    Eventually this will become something of a space role playing game where attacks are calculated via stats and equipment with fetch and assisnation quests/stores/etc. Fun stuff!

    So yeah, this is my first attempt at touch friendly anything. Just swipe to move your ship with a virtual joystick. There's not much else yet, <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • EDIT:

    Turns out there was a "Go to layout by name" option right next to "Go to layout" that solved everything. Oopsie!

    --------------

    I end up asking some weird questions here. Construct does almost every thing I need but once in a while the coupling of the editor and the code makes it a little difficult to do things that would normally be simplish in programming.

    I am attempting to (or would like) generate a hundred or so layouts using some random properties with some sort of grid like structure (cell 0,1, cell 45,43 etc.

    I could theoretically build each layout by hand, tweaking each one, but I have no way to randomly assign layouts to a "map" of sorts because there are no advanced data structures available (dictionary is 2d, and xml is gross, I would LOVE to be able to store/edit json objects!)

    The reason I'm hung up on generating new layouts (as opposed to configuring objects on layout load) is that I would really like to be able to take advantage of the "persist" flag so that enemies stay dead or alive, it's easier to handle one time events on load, etc.

    If there is a way to do this via GUI or plugin/javascript please help I'm really loving c2 but there are certain roadblocks I can't seem to get past without rethinking big chunks of how my game operates.

    Thanks!

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skelooth

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