skelooth's Recent Forum Activity

  • codah We should probably have a meeting with management to discuss getting a meeting with the client to talk about the meeting at the end of the month.

    The horrors they don't prepare you for in college.

  • There's a couple of ways. Off the top of my head, you can use the sprite->angle property to tell which direction the sprite is facing and do a an event to check if the sprite has reached its destionation yet.

  • It took a couple of minutes of looking at it but I figured it out. When you hit the backbutton your worker is already standing on the sink, so it immediately pushes the user back to the bathroom. Try adjusting the position of the worker to the center of the room when you press the back button.

  • It really depends on how you're doing.

    I'm not sure your experience level, but you could store the state of each key in a dictionary object

    "r" -> on

    "s" -> off

    ...

    "shift" -> on

  • If it's just a straight gradient I'd recommend a tactic used in web development from before native gradients:

    Make a gradient 1px wide and however tall you need, then use the "tiled background" object. I'd say you can stretch it horizontally but after reading ashley's post I'm not sure if the engine will render as a giant mess or not.

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  • Because when I first played that quarter fed arcade machine as a kid I knew I wanted to learn how it worked. So I spent the rest of my life obsessed with computers. I'm still a hobbyist, I will most likely always be. I'm a programmer though. My reason for game development are the same as listed above, but for web dev too:

    Software development (no matter what it is) can be the ultimate creative playground when it is designed to your own specs and built by you. There is no other feeling in the world that comes close. We are the few and powerful who can create "something" out of "nothing"

    C2 is the first game engine to "dumb it down" enough for me to actually be productive. Most of my past projects have been swallowed up by things like futzing with screen scaling, reading through APIs, design patterns that turn out to be anti patterns, etc. C2 is like this great big state machine with the API reference and layout editor all built in.

  • Right now I have a "GUI" layout with global objects that contains all of the GUI and is beginning to collect all of the sprites/enemies/etc off in the margin as well. I've noticed I have to be very careful with this because if you don't test the sprite before doing an action it will effect the source sprite as well!

    How do I load up all my resources so that there's no extra hanging around ?

  • Business types are funny like that. People licensing games, running game portals and companies, and not knowing a thing about their own business. Sounds par for the course I've seen quite a few games become successful self publishing, not sure how realistic it is or not. Introversion is my favorite example of garage programmer turned game studio success.

  • The game market has always been saturated except for a short stint from 90s to the 2000s (after arcades died). I remember when the game industry as a whole started faltering because there was so much garbage released for atari systems (hello ET! or donkey kong with hammers that don't reach the barrels!).

    We're in a bubble again. Minecraft just sold for 2.5billion, and flappy bird caught some weird internet wind. As long as things like greenlight and kickstarter are still growing as opposed to shrinking or being stagnant, I believe the market share is still available.

    You're right about games being easier to make now though. We should probably do our best to not tell capable people about C2 j/k

  • ^ or the capx? I'm not sure what would happen if they opened up a capx with families in the free version, but these people should have more than enough money for a proper license.

  • Only 20 for me and I AM sick of it ??

    I'm younger than you but I'm rounding past 15 years, I will never become sick of being a programmer and being a doctor do little of computers. Every day I am blessed that I can do something I love.

  • Any of you late in life game devs ever turn a profit on a game? After a life time of hobbyist game dev (and never releasing anything beyond demos of simple game mechanics) I am hellbent on launching a game, but the amount of time effort and dedication I've been putting towards this thing is intense and it's like 5% done. How do you litmus test your ideas? How far along should I be before marketing and kickstarting?

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skelooth

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