I wanted to achieve something similar to this also. The closest I got to this was making all objects do the additive blend mode.
And then over the whole screen, I added a dark blue film with about 50-100 alpha (for transparency).
There might be an easier way to do this via the behavior plugin, but I would create a code with something like this:
This is optional but you can add a brightness effect to the wall and then replace opacity with brightness.
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...i get it...
In C3 its called "Platform Info"
I'm not exactly sure what you are asking. Don't you just put the display as "User "&computerUsername&" is on."? Can you go more in depth with your question?
Thanks for the info. Should I just used the construct's provided server then? Would that be reliable to run an IO game?
I don't know if there is a quicker way to do this, but I would make local variables on the event for each instance variable of the sprite. Then I would make the sprite spawn the sprite and make it set it's instance variables to the local variables.
All you have to do is right click the event and it will say Make OR Block. Don't right click the actual condition, right click the event.
I'm practically finished creating an online multiplayer game but I used the construct signalling server all this time. I want to use an independent one so I'm thinking of buying the signalling server code off the Scirra market. However, I don't fully understand what I need to do from there. How do I manipulate it to fit my game? And much more importantly, what do I do to activate it?
Member since 22 Sep, 2021