I wanted to achieve something similar to this also. The closest I got to this was making all objects do the additive blend mode.
And then over the whole screen, I added a dark blue film with about 50-100 alpha (for transparency).
Ok I tried that and it just might work to some degree, though it will involve a lot of experimenting and I felt like I was getting close with setting the vibrance of the filter (blue sprite) to 200%, having some sort of transparent red or yellow sprites with the additive blending behind the blue and in front of the other objects, and having the layout effect have 200% vibrance as well.