andykenobi's Recent Forum Activity

  • Answer your own performance questions with measurements

    although I will add:

    - there's no official behavior that can change the color of an object, I guess you're looking at a third-party addon?

    - if you have a lot of objects and many overlap, applying the effect to the whole layer can be faster, since it only processes everything once. Otherwise overlapping areas are processed more than once. On the other hand if you only have one or two small objects, it would be a waste to apply the effect to the whole layer, since it will have to process a larger area than necessary.

    Hum, i got it! But, i don't know one thing... The WebGL shade effects like "setHLB" will run one time (will run the script one time to change the sprite color) or will run everytick (every step)?

  • You probably won't notice any major performance impact unless you have a LOT of stuff going on already.

    You will need to create a miniature "stress-test" perhaps... so make like 1000 of your sprite objects at runtime using a loop (just for testing) and try the different effects to see which one works faster/slower.

    You can make an FPS and CPU counter on your project as well to help see visually the difference. Just make a text box object and every tick set the text to;

    "FPS: "&fps&"CPU LOAD: "&round(cpuutilisation * 100)

    This will give you a nice FPS counter and a rough approximation of CPU load.

    ~Sol

    Hey, thanks, i'm making some tests!

  • Although I think option 3 you will get much better fps, but the game will use a bit more memory, and load a little bit slower. That's just my experience from working for mobile. I'm using option 3 at the moment, because the other solutions i lost too much FPS.

    EDIT: but the best way is of course to try it. What's best for your game. Test and see how it performs.

    Try all options and decide the one that you think get you better performance.

    Hum. Do you know if i use effect and behaviours to change color, the construct 2 still change color at run time in 60 fps?

  • Then i wouldn't recommend using WebGl effects. Cheapest possible way would probably be to just have duplicate sets of sprites, for a bit more memory use, or maybe try the blend modes?

    Hum, i have 1 character with 8 animations.

    I want to have 8 characters with different colors.

    I have 3 ways:

    1 - Change color by WebGL Effects;

    2 - Change color with a behaviour plugin;

    3 - Create 8 sprite on photoshop just changing color and create 8 animations to each others (the game will be heavy);

    I don't know if i have more ways to change color.

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  • Are you developing for mobile or desktop?

    Both.

    I'm using more in mobile, but my html5 games need to run in both on a web page.

  • I love construct 2 and now i'm using more effects and i have some questions.

    What use more CPU and GPU:

    • Change Sprite Color by Behaviour or change Sprite Color by WebGL Effect?
    • Use WebGL effects on layer or use WebGL effects each instaces objecs.

    Thank's for listening.

  • output = (input/100)+1

    That's it! Thank you.

  • Hey guys... I have one question... Somebody can halp me?

    I have two range... one hange is input and other one is output.

    Input

    min-----max

    0---------200

    Output

    min-----max

    1---------3

    -----

    Exemple:

    if i input a number 0, i have a number 1 output.

    if i input a number 100, i have a number 2 output.

    if i input a number 200, i have a number 3 output.

    I need to know how to make some equation to have a output.

    Question exemple:

    If i input a number 75, i have what number output?

    Thanks for the help!

  • Me chamo Andrews Vinícius, sou desenvolvedor e programador de jogos, atualmente venho utilizando sua ferramenta Construct 2 para desenvolver jogos. Recentemente houve uma atualização nos aparelhos apple para o IOS9 (Sistema Operacional da Apple) e por algum motivo os áudios dos jogos não são executados. A versão atual do Construct 2 que utilizo é a versão release: Release 212.2 (64-bits). Gostaríamos de saber se vocês tem alguma posição de como está o andamento para resolver este problema.

  • I have the same problem, the audio has latency on my Galaxy S4... but on my IPAD 4, the audio is perfect... Someone know how to fix it?

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andykenobi

Member since 16 Aug, 2014

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