the resolution of my game is currently 640 by 360 but it is most likely gonna change at a later date. I first started with an attempt to do it by doing this
Keyboard on → press player | Set animation to "tippyToe" (play from beginning)
player | Move forward 1 pixels
system | Wait 0.15 seconds
player | Set animation to "blink" (play from beginning)
This in some ways worked as it got the desired effect for the first frame but there was no way I could think of to add another action for walking that would not just "overpower" that action.