effinmic000's Forum Posts

  • 3 posts
  • thank you very much

  • the resolution of my game is currently 640 by 360 but it is most likely gonna change at a later date. I first started with an attempt to do it by doing this

    Keyboard on → press player | Set animation to "tippyToe" (play from beginning)

    player | Move forward 1 pixels

    system | Wait 0.15 seconds

    player | Set animation to "blink" (play from beginning)

    This in some ways worked as it got the desired effect for the first frame but there was no way I could think of to add another action for walking that would not just "overpower" that action.

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  • So I am making a game that is supposed to be a Megaman esc game. The question I have is how would I make a tippy toe function in a game on construct. How it works in Megaman is that on the first frame of the run animation Megaman only moves 1 pixel in order to have precise movement. After the first frame though it would just move into a normal run. Sorry if my explanation does not make a lot of sense. Hopefully someone will understand what I am saying though.

  • 3 posts