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  • Hey, I've been working on this forever and can't get it to work for the life of me. I'm making these text sprites that I need to fade in when being approached and fade out when being left behind. I need them to keep working that way as well.

    Currently I attached two different sprites to my character, one that triggers a fade in on collision with the text-sprite, and then another that triggers a fade out when there isn't a collision. So I have two separate events being triggered that cause a different fade.

    The issue is that I don't know how to make it so that the fade out doesn't trigger from the start since it's only condition is that it's not colliding with the text-object.

    Is there a way to assign another condition so that it only fades out once it's already been touched?? Would that work anyway? Cause I need the player to be able to approach and re-approach the objects and have them keep fading in and out. Thanks!

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  • Hey! So I've been working with fades for my game. I want to make it so that when a player approaches a textbox sprite it fades in and then when they leave the textbox it fades out.

    I've tried a lot of different methods. Right now I have two separate fades on my player object- one for the fade in, one for the fade out. I have an event so that when the player object is overlapping the sprite it fades in. The fade out is what's tricky.

    So I tried using the second fade behavior that made the sprite fade out when it wasn't overlapping, but then the issue is that the object won't fade in properly from the start. Since putting an condition for "is not overlapping" makes it play from the start of the game.

    I looked for a second behavior for a condition for an object that had "collided" with another object, but I can only find events that trigger when it's being collided in a given moment. Any ideas on fixes??

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bbmarksb

Member since 3 Sep, 2021

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