Hey, I've been working on this forever and can't get it to work for the life of me. I'm making these text sprites that I need to fade in when being approached and fade out when being left behind. I need them to keep working that way as well.
Currently I attached two different sprites to my character, one that triggers a fade in on collision with the text-sprite, and then another that triggers a fade out when there isn't a collision. So I have two separate events being triggered that cause a different fade.
The issue is that I don't know how to make it so that the fade out doesn't trigger from the start since it's only condition is that it's not colliding with the text-object.
Is there a way to assign another condition so that it only fades out once it's already been touched?? Would that work anyway? Cause I need the player to be able to approach and re-approach the objects and have them keep fading in and out. Thanks!