IndieKiwi's Recent Forum Activity

  • hello everyone, I just released a game on Google Play for Android. Please check it out!

    * 60 Levels

    * Progressive Difficulty

    https://play.google.com/store/apps/deta ... ie.sweetas

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  • Make 3 event sheets.

    common_eventsheet

    layout_1_eventsheet

    layout_2_eventsheet

    From layout_1_eventsheet and layout_2_eventsheet, move all the common code into common_eventsheet.

    In layout_1_eventsheet and layout_2_eventsheet, right click, Include eventsheet > common_eventsheet.

  • I don't think this is possible. Going back to your solution; make a new layer for it at the top, and lock it so it isn't selectable, and just delete it when your done with it

  • Awesome game! Maybe give the player hp or 3 lives

  • Ok, seems logical. Is it any way to do this without a mac?

    I haven't dealt in any ios development... My understanding is it won't be easy if even possible through windows, you'll probably need to at least run ios in a virtual machine (given your hardware is compatible).

  • Use 8 direction and change the properties Directions to 4.

    Change Default Controlls to No, then on key press w,a,s,d assign movement

    Assign arrow keys for firing

  • Thanks Indie,

    Here are some examples of what i am thinking about:

    3. Global variables

    It turned out that I have a lot of global variables. I am not sure this is good practice. Do professionals avoid global variables, if yes are there different techniques for that (i know of static local ones, is this used extensively)?

    4. etc.

    there could be all kind of additional issues that professional C2 developers know about and deal with in a production environment -- i wonder what those are ... what makes product code different to prototype code ... thats my question

    3. Its not bad to use global variables. You have to assess each case if using a global variable makes sense and is the best option. Other options include reading from json, xml files for large amounts of static data, Local and Session Webstorage, Local variables, etc.

    4. I think you want to skip the step of writing the "prototype code" and go straight to the "production code". Unfortunately you can't skip this step. The link between these is time + experience + testing!

  • > Imagine if nintendo entered the smartphone market...

    >

    Exciting idea, but I can't see it happening - Nintendo will effectively kill their own titles if they expect a £30 catridge game to stand up to a 99p casual game.

    Now if Nintendo went digital, that'd be interesting.

    Yeah but what if they released a phone?

    But companies like square enix have insane prices for their apps, often of their old games, and very successfully too

  • It can't be uploaded directly (as html5), it needs to be wrapped with Ejecta and then it is its own app which can be uploaded to the apple store

    with Export > Ejecta

    This should tell you everything you need to know:

    http://www.scirra.com/tutorials/992/how ... ith-ejecta

  • In terms of database, i am thinking about linking the game to Wakanda backend, a javascript based NoSQL database -- possibly by creating a plugin for database services. The database would store game behavior data of each user, as well as user profile details.

    Oh thats good you have a plan already for the back end.

    Thank you Indie.

    Although I mentioned database, my concern is also C2. How does production code in C2 look like. What are the issues professionals deal with when creating production code.

    It'll depend greatly on the coding ability and knowledge of how C2 works for the coder. There are multiple ways to do about everything, so you'll have to gain experience before finding the best approach. C2 won't have any problems handling a quiz type game. But if you are asking about the javascript quality generated by C2; I haven't checked that out yet

  • Imagine if nintendo entered the smartphone market...

  • Do you want to track the results of the quiz between users or add additional questions through the database or something else?

    How is your knowledge of 1. xml or json, 2. sql and 3. php or asp.net? If you can do all these, then it'll be very easy.

    You'll also need a server for the server side script and database hosting.

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IndieKiwi

Member since 1 Aug, 2014

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