IndieKiwi's Recent Forum Activity

  • Been looking forward to try this. The game is very well made and polished and the game play is very fun!

  • Yeah C2 is awesome, I only discovered it 2 months ago and being able to make a complete game in a week with a full time job is just awesome

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I bought personal on Steam and to enable beta updates on steam, you have to have both personal and free versions installed so you can have a personal with beta

    Once both are installed, right click on them each in steam and select the beta tab to enable, (you don't need a beta access code)

    So in short:

    Install free to enable beta + download updates

    Run personal to run the application

  • From your server, output the data as json or xml and on C2 load those data into objects so you can extract 2 items.

  • Yeah its pretty fun! How many levels does it have?

  • Sounds like you are talking about local highscores rather than through the internet. You can store this inforamtion using the Webstorage object. Use localStorage rather than sessionStorage so that it saves semi-permanently.

  • its very nicely polished

  • 1) If i buy it's for one time or per year ?

    One Time

    2) Can i use this license on my laptop and my desktop PC (because i travelling) ?

    Yes

    3) Tor publishing is included or i pay fees Google Play and IOS ?

    You'll need to buy licences yourself for those

    4) Can i export the project on my computer (for testing with my phone) and .exe ?

    I haven't done it for exe, but you will be able to export for your phone and pc easily.

    5) Before the price it is 99$ and now is 129$ it's me or the bug and why ?

    Don't know, but there are some deals on right now: https://www.scirra.com/blog/151/constru ... ale-now-on

  • Good idea, logging meta data would also work for a competition. My suggestion is to not let the player know you are collecting this data. Maybe have a submit score button that submits along with the meta data, with each score.

    Don't send by email, it is inconvenient and open to tampering.

    And remember ANYTHING can be faked, especially images and data. Good luck

  • To my knowledge changing the programming language doesn't make the game more difficult to hack once it is compiled.

    At the hobby/indie level of game development it might be too much to worry about if it is a single player game. If it needs to go online then you could consider using thresholds like if a score can realistically be 100 like in flappy birds, but ends up being over 1,000,000 then you can detect this easily and block some game features or their account.

    Hackers will target the variables, but they won't need to know how they are named and their type, one of the most basic forms of hacking would be scanning values and looking for changes to alter scores, health (godmode), and time. You could also wait for them to do it and then ban them and their score as they appear.

    Mobiles can implement the detection just as easily with the same methods as on pc. Most mobile users wouldn't have the option to hack unless they are running android through an emulator or if they have rooted their phones.

  • https://support.google.com/googleplay/a ... 9140?hl=en

    You can get a developer account, but not a merchant account.

    You should consider using advertising instead of selling your app

  • Package name is already used in the market. Look out for "not.yet.specified" when you export your project in intel xdk / cacoon export settings and change it to something else that no one has used before.

    Also in your project settings in C2, change it there too in case it is not.yet.specified

IndieKiwi's avatar

IndieKiwi

Member since 1 Aug, 2014

Twitter
IndieKiwi has 2 followers

Connect with IndieKiwi

Trophy Case

  • 10-Year Club
  • Popular Game One of your games has over 1,000 players
  • Coach One of your tutorials has over 1,000 readers
  • Educator One of your tutorials has over 10,000 readers
  • Email Verified

Progress

14/44
How to earn trophies