PixelPower's Recent Forum Activity

  • I have been looking to upgrade my graphics and decided to learn 3D art. I know of all the easy to use paid tools but was wondering what free tools are pretty good for making 3D graphics. I also plan on changing my focus from strictly 2D games to pseudo 3D games from this point out , even though I will make strict 2D games still but I will mix it up.

    Ok I don't if you guys have used Unity in the past but the 4 series 4.1 to 4.6 was pretty solid. Yes it had bugs but not like this new 5 series has. I played around with Unity in the past and expected it to get better. C2 has gotten better but Unity has not. If you remember in the past people talked more about code problems in the games they made, not bugs 24/7.

  • Ha, I'm not buying it again Thanks, I've emailed support, just wondered if this was affecting anyone else

    Haha I knew that post would make you laugh. You probably was like " is this dude serious,buy it again".

    Ok , Ok the battle is over!! The Unity 5 series is filled with tons of bugs. Got to sections like the android section where they talk about codes and games, now go past the sticky topics haha the android section looks like the bug report section go look

    http://forum.unity3d.com/forums/android-development.30/

    Now go to the windows section and its even worst over there, some games are causing malware to form WTF!! Go past the sticky topic's and look at all the problems

    http://forum.unity3d.com/forums/windows-development.50/

    Now after all that I triple dare you go into the bugs report section oh wait you can't because they deleted it off the official forums page!!

    http://forum.unity3d.com/

    Go check yourself and see if they put the section back up. Last time I check they deleted it. I don't want to hear crap about Unity vs C2 the fight is over !! If you still want to use Unity better find the Unity 4.6 and under. All new Unity versions are horrible.

  • Damn that's rough maybe the info on your account got erased when they did maintenance on their server. I think its on sale now for the Windows PC version so grab a copy of that its more secure. Matter of fact Construct2 is running a sale so go grab yourself a copy

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  • > If you follow these then you game should run fine.

    >

    > mobile-optimization-tutorial-version2_t181811

    >

    but what about a blank project shoing low frame rates >>>

    I had take a new project entirely blank project

    just added 2 extra layers

    Result : ==>>> 40-45 fps

    i just created a global variable and copy paste it 15 times

    i have notice here every single variable effect frames

    create global variable 1 by 1

    it decreasing speed

    Ok I really never used the debugger for feedback , just actual testing of how the game runs when I play it. The reason is the debugger can say the game is running 10fps but when you play the game its running silky smooth leading up to the point that its the debugger using up precious resources or miscalculating .

    If each global variable decreased game speed , my games would run terrible. Did you do a device test yet or just the debugger? I have a hard time figuring out how your game is moving slowly with hardly anything in it.

    Look at this video

    Subscribe to Construct videos now

    Try your game on the device and test actual performance rather than relying on debugger too heavily.

  • If you follow these then you game should run fine.

  • Try using phonegap biuld or cocoon. Don't keep trying XDK till you got nuts. Obviously XDK needs an update.

  • Sounds like fun will you be targeting Android and PC or just PC?

  • Object-on animation finished-Object-destroy object. Its that easy!!

  • Hey thats great your diving deeper into game making. If you want to have more chances to complete a full project just figure out a simple game mechanic and then build the game around that. Sometimes throw idea's into a text document (notepad) and from there go figure out what is simplest for you to implement and whats not.

  • can you make a testing capx with table of stats?

    you know that it also depends on your cpu?

    i bet my numbers would be different on my machine (i7/8gbram/gtx980)

    The best to me is in actual application rather than stats. Thats why I put my game as an example of 30-40 moving sprites onscreen on a mobile device. The reason being is one developer can have a game with 50 moving sprites working smoothly but another developer only have 20 moving sprites and the game glitches and slows down.

    My guide is aimed at novice and intermediate level developers. In actuality I can have way more enemies onscreen like 100 or more. But Iam not going to tell another developer to try that if he has only been using Construct 2 for 1-5 months. When making guides you can't assume everyone's skill level is the same. What you do when making a guide is try to help everyone at every skill level.

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PixelPower

Member since 31 Jul, 2014

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