Anonymous's Recent Forum Activity

  • Space Dating - Original Version

    Move with arrows, avoid fashion stores.

    Edit: Added story.

    Story:

    You are Sven, a space cowboy on his way to a date with his new found boy friend, unfortunately you have no condoms, grab as many as you can, avoid fashion stores since they'll get you late, also avoid used condom since they contain AIDS.

    But most of all, get in time!

    Edit 2: Done after the comp - polished the game a bit, added story and the possibility to finish it.

    Space Dating V2

    Edit 3-4: Added the right link.

  • HAI DEREZ POUPLE OF ZKEERA

    I MAKE LINKYS TO YUR SITES WEB

    I PLAY 3D BOX DEMO AND I SAY

    WHOAAZ

    HOW CAN I LIEK MA3K A MMORPG

    I hAVE GOOGD IDEA FOR GAME ITS CALLED SWORD OF ALBETON!!!1111one

    BETTER THAN WOW

    CAN SOM1 TELL ME HOW TO YOOSE ONLINEZ

    HOW CAN I MAKE the 3D gaymez, 2D IS SCUKZ

  • Theinstance is right. And you are wrong. Fix that bug.

    http://www.savefile.com/files/1664634

  • thx for talkin to me captain ...

    Did u open the last attached .cap ? And moved the object around on Layout 1 with events/actions ?

    Tetris is very easy to make. The rules are very simple. Thats not what stops me.

    I dont seem to figure out how to spawn 4 instances (from an object) into a layout,

    move, rotate, collission dedect, stop them and destroy them,

    without the events affecting the other instances spawned from the same base object

    without the events affecting the base object itself

    Even Ashley could not do it.

    I assume now that it is not possible with the current release.

    Would love someone to tell me how to do it ..

    or that it is indeed not possible

    Greetings, succes with ur own projects.

    LOL i documented every gd event/condition, action, "work variable" and plugin

    catogorised them

    on

    object to acces from

    what they do in general

    what they do exact

    what they target

    hoping i would see the whole system,

    its a big mess

    This history stops here for me.

    Be good

  • you use phyton , right ?

  • allright, bedtime again.

    you know, i never ever gave up on something in my live.

    All english i type, i learned from forums and chats. I dont even speak it, i dont know how to pronounce most words.

    In base i only wanted to make that one tetris clone for my girl. To see my woman happy is the reason to live.

    But as always, it did bite me. It glues to my butt. And i cant shake it off.

    I so dislike it that i was able to make it in another "program" and not in construct.

    While allover, construct seems to be a great programm.

    And there been no program yet that i could not master till into every detail.

  • Moms taught me to place Honest above Polite : )

    ok but now .. how to let the object move every so many ticks by lets say .Y + 10

    in the attached .cap

    (man i cutted objects from one layout into another layout, cuz u said there names are global, construct did't like that and punished me with some rainy day errors)

  • um Captain ? uh you are right.

    you can do this. and u are rigth that i missed "something"

    *bows gracefull*

  • Because Ashley,

    i dont feel for making 2000 objects, and 2000 events to control them. Take the example of tetris. I made that for my love btw. She loves tetris, but hates it to speed up. If she playes 1 houre, she will move 2000 blocks arround by easy.

    Captain ? do me a favor.

    Make 2 layouts. Place an 1 object on both. See if u can acces the objects on layout 2 from out the events editor coupled to layout 1.

    Its not working for me. They dont show up in the pick requesters.

    Dont u guys see the benefits of a kinda of vault, a place where u can create instances from, without the orginal objects beeing in the layout ?

  • Ty for the answer on my first question.

    The expression worked fine in other circumstances, dont know why/how its stuck now.

    Of course i could not run the .cab to test what i made.

    But i hope the second question still remains ..

    In de help u gave round the 2 first .caps there is still a point i worry about.

    Namely,

    u did not only moved the instances created on runtime, but also the original objects from what the instances are created from.

    Any destroy event will also destroy the orginal objects, and at that point i will be stuck.

    Can i suggest a solution, and there are more ways to solve this.

    Way 1

    Give objects a property called, uhh lets say "Allover"

    I am sure u will come up with a better name.

    An object with "Allover" set can be placed on another layout then the layout the events editor is working on, and be accessed from any event sheet editor, but only to create/spawn instances from.

    This way you can make a layout, fill it with objects that will be created/spawned in an other layout by the events in the coupled event sheet editor.

    At this moment layout(x) is paired to sheet editor(x)

    In other words, the original objects will not be touched, they are protected.

    Way 2

    Create a Special layout. Call it, lets say "global layout". In the first step there will be no event sheet editor coupled to this layout. Objects placed on this layout can be accesed from any event sheet editor to spawn/create from to their coupled layouts.

    Later on u can add/pair up a special event sheet editor to it. And give the objects placed on "the global layout" easy behaviours by events. Like a rotation. Like a direction to move. Like a loop that gives it a pulsing effect. Like loop that makes it visible/invisible ever x ticks.

    When this object gets created/spawned it keeps that global movement at the moment of creation.

    remark: their is a "global" switch un the common tab in object properties. I was hoping it makes the object accessable global, so over all layouts and there event sheet editors. But thats not what it does.

    Hope u see what i mean Ashley.

  • .... 3D model object of some sort.

    These guys http://www.3drad.com/ are trying. They are not that far yet. But they try.

    and u can google on " Create first person shooter " .. those engins come close to what u have in mind.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Assume the position in the attached .cap

    2 Questions.

    What did i do wrong to keep it from running ?

    How do i keep the defenders & the locks pinnend on there image points towards the moving controller?

    I dont want them to rotate when the controller rotates, just jump to there new positions

    Ty

Anonymous's avatar

Anonymous

Member since 19 Feb, 2014

Twitter
Anonymous has 4 followers

Trophy Case

  • 10-Year Club

Progress

10/44
How to earn trophies