Slot Machine Game Mechanics for Construct3

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Published on 27 Apr, 2024. Last updated 18 May, 2024

Let’s learn how to use the “Slot Machine Game Mechanics” as an “In-Game Module” (IGM) for RPG mini-adventures. I also use these game mechanics as a random generator in my combat system engines. Before we begin, I’d like to thank “Lordshiva1948” for his volumes of helpful Construct 2 tutorials and guidance.

There are several "Slot Machine" tutorials for free and in the Construct Asset Store. I've read ALL of them and purchased some that I thought worthy of deeper investigation. This brief tutorial demonstrates what I've learned from my quest.

Let's begin with a new Construct 3 project. I prefer using Construct 3 with all its expanded new HTML features. Here are the project features we'll create:

  • Stand-alone "In-Game Module" (IGM) using "Slot Machine" game mechanics.
  • Use Construct3 HTML elements and HTML Layers.
  • Simplified Slot-machine game mechanics based on sprite animation frames.
  • No external plugins are used; only native Construct3 HTML elements.
  • W3CSS integration.
  • Dynamically generated HUD feedback.
  • Source Code is available in the Construct Asset Store or the "Building Role-Playing Browser Games" workbook.
  • Free "Developer's Guide" download in the Construct Asset Store.

Play this IGM in the Scirra Arcade. ( construct.net/en/free-online-games/wizards-toad-63749/play )

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  • You're right! This "slot machine" is a #$R%^ of a lot easier to create. I'm getting dozens of ideas on how I could use this in an adventure game.

    • Glad to hear it. I'll make another tutorial about how to use this slot machine in an RPG duel. I have 11 different combat systems and this slot machine is just one method.

  • I downloaded this example, but can't find the error you're talking about. Could you give me a hint?

    And how do you use this slot machine in combat? I don't get it!