Slot Machine Game Mechanics for Construct3

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Published on 27 Apr, 2024. Last updated 18 May, 2024

Let’s start our new project. For more details, I'm paraphrasing from the workshop's eBook Part III: chapter 13 "Construct3 Production".

We're not finished just yet; we should complete the project's metadata. Even if you completed the information in the initial "New project pop-up", there's a lot more information we need to enter. When your new project opens, click on the project folder in the Project Bar. On the left-hand side, you'll find more project properties to fill in. The minimum we should have is:

  • Our project's name -- I'm calling mine the "Wizard's Toad".
  • The window size and layer size to 800x500 with a margin of 50x50. I use 800x500 because it is a "Golden Ration". Why I use the "Golden Ration" is fully explained in the workbook.
  • Insert both "Touch" and "Mouse" for the gamer's input.
  • Insert "Audio" for any theme music and sounds that you might like.
  • Insert "Function" and I'm calling mine "consultTheToad".
  • Insert several more objects: a button to launch the gameplay, a drop-down list for items to sacrifice, and several text input fields -- a game title, subtitle, copyright notice, and feedback HUD information. (See the illustration below.)

Arrange all these objects on the layout to match your game design vision.

The toad's eyes are merely sprites with 7 animation frames. His eyes will behave like a standard 3-windowed slot machine. In just a minute, we see how to "spin his eyes".

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  • I downloaded this example, but can't find the error you're talking about. Could you give me a hint?

    And how do you use this slot machine in combat? I don't get it!

  • You're right! This "slot machine" is a #$R%^ of a lot easier to create. I'm getting dozens of ideas on how I could use this in an adventure game.

    • Glad to hear it. I'll make another tutorial about how to use this slot machine in an RPG duel. I have 11 different combat systems and this slot machine is just one method.