Let’s learn how to use the “Slot Machine Game Mechanics” as an “In-Game Module” (IGM) for RPG mini-adventures. I also use these game mechanics as a random generator in my combat system engines. Before we begin, I’d like to thank “Lordshiva1948” for his volumes of helpful Construct 2 tutorials and guidance.
There are several "Slot Machine" tutorials for free and in the Construct Asset Store. I've read ALL of them and purchased some that I thought worthy of deeper investigation. This brief tutorial demonstrates what I've learned from my quest.
Let's begin with a new Construct 3 project. I prefer using Construct 3 with all its expanded new HTML features. Here are the project features we'll create:
- Stand-alone "In-Game Module" (IGM) using "Slot Machine" game mechanics.
- Use Construct3 HTML elements and HTML Layers.
- Simplified Slot-machine game mechanics based on sprite animation frames.
- No external plugins are used; only native Construct3 HTML elements.
- W3CSS integration.
- Dynamically generated HUD feedback.
- Source Code is available in the Construct Asset Store or the "Building Role-Playing Browser Games" workbook.
- Free "Developer's Guide" download in the Construct Asset Store.
Play this IGM in the Scirra Arcade. ( construct.net/en/free-online-games/wizards-toad-63749/play )