This is the final part 13 of the tutorial series Learn Javascript in Construct . This part follows on from part 12. So in case you missed it, see Learn Javascri...
I use several combat engine systems and game mechanics in my gaming series; And, I would like to share this "Table of Contents" from the workshop's eBook -- "Bu...
Developing multiplayer games is difficult, even though Construct's Multiplayer object takes care of many of the complexities for you. In the same way the events...
This is part 3 of the tutorial series Learn Javascript in Construct . This part continues on from part 2. So in case you missed it, see Learn Javascript in Cons...
Construct provides two export options for both Windows and macOS. The NW.Js export option can provide Windows and macOS desktop apps. There are also lightweight...
Let’s learn how to create, shuffle, and use a "Deck of Cards" managed by Combat Engine #1 - 5 seconds Comparison . I use several combat engine systems and game...
Play this IGM here! Let’s learn how to use the “Click Fest Game Mechanics” as a combat engine for encounters. I use several combat engine systems and game mecha...
Play this IGM in the Scirra Arcade ( ). Let’s learn how to use the “Rock, Paper, Scissors Game Mechanics” as a combat engine for any combat encounter theme such...
This is part 2 of the tutorial series Learn Javascript in Construct . This picks up from where part 1 left off. So in case you missed it, see Learn Javascript i...