I use several combat engine systems and game mechanics in my gaming series; And, I would like to share this "Table of Contents" from the workshop's eBook -- "Bu...
Developing multiplayer games is difficult, even though Construct's Multiplayer object takes care of many of the complexities for you. In the same way the events...
Construct provides two export options for both Windows and macOS. The NW.Js export option can provide Windows and macOS desktop apps. There are also lightweight...
Let’s learn how to create, shuffle, and use a "Deck of Cards" managed by Combat Engine #1 - 5 seconds Comparison . I use several combat engine systems and game...
Play this IGM here! Let’s learn how to use the “Click Fest Game Mechanics” as a combat engine for encounters. I use several combat engine systems and game mecha...
Play this IGM in the Scirra Arcade ( ). Let’s learn how to use the “Rock, Paper, Scissors Game Mechanics” as a combat engine for any combat encounter theme such...
As a moderator on Scirra's forums and having provided support for Construct 2 since its early days, I've seen my fair share of newcomers to programming and to t...
Let’s learn how to use the “Slot Machine Game Mechanics” as a combat engine for hostile game encounters . I also use this game mechanics as an "In-Game Module"...
This is a simple tutorial on how to create a simple toggle menu for your games. First thing we need to create the first sprite that will toggle the rest of the...