Construct 2 Tutorials
Learn game development and coding with Construct 2
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Physics Game Entirely using PHYSICS
Let’s create game entirely using PHYSICS movements. We'll not use sprites behaviour like Bullets or Player movement in Platform or 8 directions. This game will...
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Five nights at Freddy's "6 AM" clock
It's really easy to do this, but I thought it'd be helpful to some people? You need the "Litetween" behavior in order to open the .Capx file. If you don't know...
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Introduction to WebStorage Simplified
This Is'nt intended to be an end-all-be-all for WebStorage use. I am writting this because I spent over an hour last night trying to figure out how to make my a...
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Physics: The Rest of the Manual
This tutorial is for anyone who really wants to understand how physics works in Construct 2. A lot of this information should be in the manual that comes with C...
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Simple water (using Paster plugin)
Here is a project file with a simple water mechanics I've been prototyping for a client. Eventually we used a bit different approach with our game and I've deci...
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Path Finding
Path finding subject has been prepared by many of you. I still get messages from newcomers how to implement this? Well here is self explaining CAPX that will te...
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Tile Slider
Now if you had followed my tutorial on Using Arrays then you can understand what I am talking about. When I was asked to do this Array demo many of you sent me...
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Grid-Based Movement
In this tutorial, I'll explain a simple way to move characters smoothly from one grid location to another. The moving character will require two behaviors: Bull...