Stable branch

Construct 3 r432.3

Additional fixes

03 April, 2025 ()
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Notes

In the week or so since the last stable update we've identified some further issues with the new Monaco code editor that needed addressing in a stable patch, as well as a regression caused by a change to the spritesheeting engine that slipped through the net. So we're releasing one more stable patch release to correct these issues.

In case you missed it, the r432 release video has been included again above, and see the original r432 release notes here which summarizes the main improvements in this stable release.

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Launch r432.3

Changelog iconBug Fixes

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Possible error building spritesheets in some specific projects (regression r426)
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Monaco: error using script files with certain special characters in the filename
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Monaco: crash if using more than 200 project files
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Monaco: disable code folding for scripts in event sheets due to bugs
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Monaco: updating scripts in events not working correctly when using files with CRLF line endings

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    • KYG's avatar
    • KYG
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    Receiving a now weird bug (main.js:29 [Project] Exception opening: Error: invalid parameter id 'opacity'

    at t.xne (projectResources.js:1:48452)

    at t.rM (projectResources.js:1:51833)

    at t.rM (projectResources.js:1:167648)

    at t.rPs (projectResources.js:1:487643)

    at async Promise.all (/index 0)

    at async t.O5 (projectResources.js:1:463815)

    at async t.tPs (projectResources.js:1:462463)

    at async Promise.all (/index 0)

    at async t.$0s (projectResources.js:1:765574)

    at async window.lNn.Ijn (main.js:29:1231881)) have no idea on how to fix this but strangely it opens when I'm logged in to some of my other google accounts.

  • Hi, the list plugin doesn't work properly with this version of Construct

  • Ashley, I'm facing some strange errors when using advanced minification. I had external libraries that are included as runtime scripts that now minify differently. Before documenting a bug, I was wondering if you changed anything related to it?

    • I figured the change from UglifyJS to terser is causing a major break on external libraries. I haven't noticed because I always use the latest stable, but this is major. All the global references that must remain un-renamed are being minified breaking runtime scripts for third party libraries.

  • I noticed that this new update doesn't have the demo game 'Airborne Explorer' on it like the one earlier this week did. Did you get rid of it for some reason? Or it could be something with my computer. I don't know.

  • Oh yeah now I see, I thought my project is error...