View a comprehensive history of all the performance optimisations in Construct 3 since the first release.

Not favoritedFavorited Favorited 14 favourites
Optimise editor loading time by reducing number of network requests and loading more resources in parallel
Not favoritedFavorited Favorited 14 favourites
Optimise editor loading time by deferring more loading work until after the Start Page appears
Not favoritedFavorited Favorited 27 favourites
Optimised general event performance (in C3 runtime)
Not favoritedFavorited Favorited 9 favourites
Z Order Bar: Improve performance on large layouts
Not favoritedFavorited Favorited 16 favourites
Optimise opening large projects with thousands of instances to open quicker
Not favoritedFavorited Favorited 16 favourites
C3 runtime: only attach device orientation/motion events when actually used, to avoid unnecessarily activating sensors and wasting battery
Not favoritedFavorited Favorited 6 favourites
JSON Plugin: cache lookups to optimise modifying multiple children of the same parent
Not favoritedFavorited Favorited 12 favourites
Optimise object grouping on spritesheets according to their usage across layouts, which should reduce memory usage
Not favoritedFavorited Favorited 12 favourites
Avoid placing both very large and very small images on the same spritesheet, avoiding the case where loading a small image ends up loading a large unused image
Not favoritedFavorited Favorited 11 favourites
Optimise time spent building spritesheets for extreme cases (e.g. thousands of frames in one sprite)
Not favoritedFavorited Favorited 12 favourites
C3 runtime: improve performance when rendering lots of similar objects
Not favoritedFavorited Favorited 15 favourites
Adjust spritesheeting algorithm so animated objects are more likely to be moved to their own spritesheet, helping to reduce memory usage
Not favoritedFavorited Favorited 10 favourites
C3 runtime: optimise bounding box calculations for rotated objects
Not favoritedFavorited Favorited 13 favourites
Support for asynchronous WebGL shader compilation, helping games using lots of effects start up faster
Not favoritedFavorited Favorited 14 favourites
Reduce the memory overhead of the editor and C3 runtime, especially on systems with many CPU cores
Not favoritedFavorited Favorited 12 favourites
Improve performance of C3 debugger inspector
Not favoritedFavorited Favorited 14 favourites
C3 runtime: even faster Pathfinding, particularly with small cell sizes.
Not favoritedFavorited Favorited 14 favourites
C3 runtime: optimise creating and destroying large numbers of instances with behaviors
Not favoritedFavorited Favorited 17 favourites
Cloud save: now loads folders individually instead of the whole tree. Should improve load times for users with large numbers of files.
Not favoritedFavorited Favorited 6 favourites
C3 runtime: constant event variables now directly insert their value to compiled expressions instead of calling a getter function
Not favoritedFavorited Favorited 5 favourites
C3 runtime: small optimisation for running some object actions