Allows to notify objects that an event has happened. Also, allows to observe when an instance variable changes.
I thought this was going to be a great solution for being able to trigger enemies to have unique death and hurt events until I put it in and having 84 instances that don't do anything nor even use the behavior ACEs makes my behavior CPU use go up by 20%. I guess I'll have to just go back to using functions despite I don't like having to make a function for every single object type for this kind of thing.
Interesting issue, I should give it a look to see how to make the behavior stop doing all its calculations every tick or something.
how to use it?
Hi , Is there any example of the usage of this ? thanks
When you call multiple events on an object. All events trigger confusion ~ Please Fix!
Can you elaborate?
mouse click B : call sayhi
mouse click A: call saybye
on sayhi : consoloe.log("hi")
on saybye : cobsole.log("bye")
When your logic goes like this, you click on a, click on B, and everything is fine. But when you hit “A”again,. Would Trigger Sayhi saybye at the same time
Added support for boolean instance variables.