Allows to notify objects that an event has happened. Also, allows to observe when an instance variable changes.
When you call multiple events on an object. All events trigger confusion ~ Please Fix!
Can you elaborate?
mouse click B : call sayhi
mouse click A: call saybye
on sayhi : consoloe.log("hi")
on saybye : cobsole.log("bye")
When your logic goes like this, you click on a, click on B, and everything is fine. But when you hit “A”again,. Would Trigger Sayhi saybye at the same time
I thought this was going to be a great solution for being able to trigger enemies to have unique death and hurt events until I put it in and having 84 instances that don't do anything nor even use the behavior ACEs makes my behavior CPU use go up by 20%. I guess I'll have to just go back to using functions despite I don't like having to make a function for every single object type for this kind of thing.
Interesting issue, I should give it a look to see how to make the behavior stop doing all its calculations every tick or something.
how to use it?
Hi , Is there any example of the usage of this ? thanks
Added support for boolean instance variables.