Adds a simple outline, with color (ported r0j0hounds c2 original)
this effect has bug. It create small outlines at edges of the sprite.
So the author never fixed the bugs with this or what? I can see the collision boxes on my character each time the outline is enabled. The addon is cool, but this bug somewhat makes it unusable. If this addon doesn't work, I'll have to do outlines on each individual frame and animation which is super time-consuming.
Thanks for this plugin Richard,
Although This effect if applied on a layer, cause the layer above it to disappear when selected, with "Show Translucent Inactive Layers" option turned "On"
Can you please fix this bug?
I think this effect needs to deal w/ spritesheeting (e.g. if neigboring sprites go to the edge of their sub-image in the spritesheet). Here's a clamp fix I am trying (replicate for other lines): mediump float a0 = texture2D(samplerFront, clamp(vTex + vec2(-dx*diag, dy*diag), srcOriginStart,srcOriginEnd)).a;
The other option is to make sure you have a few pixels of transparency around the edges of all sprite images.
How to change the outline color in events? what is the code?
hi, can you update your addon for webGPU ?
Thank you, this is very cool!
Is there a way to keep the Outline Pixels the same even when resizing the object?
Thanks for your work!
Subscribed to patreon :)