Blend solid RGB colors on top of the image.
Example file shows how parameters of the effect work on the sprite image.
I created a very similar effect that works with webGPU and uses a color variable, you can check it out here if you are looking for a WGSL variant:
construct.net/en/make-games/addons/1026/tint-blend
fedca Hi! I'm using the original FOG effect extensively in my project, so I would like to update it for WebGPU, but I lack the right skills to do it. Can You port the FOG fx maintaining the exact parameters? R, G, B and BLEND?