A list of all Actions, Conditions and Expressions supported in this addon.
Finite State Machine
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Actions
Change State {0}
Changes the FSM state to the one specified.
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Conditions
On State {0}
Triggered when the indicated state is set by the action 'Change State'
On Finished {0}
Whenever you change the state of the FSM, the current state is marked as finished and the On Finished state is triggered. The new state won't be processed by this event at this point.
On Any State
Triggered on any state change.
Current State {0}
Evaluates if FSM's current state equals the input string
Previous State {0}
Evaluates if FSM's previous state equals input string
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Expressions
GetState
Returns the current FSM state
GetPrevState
Returns the previous FSM state