Set ambient color {0}
Set ambient color
Rotate {0} degrees around {1} axis
Rotate object around a specific axis
Set z elevation to {0}
Set z elevation (world z axis, depth component).
Set local center to {0}, {1}, {2}
Set local center of object in original obj file coordinate system.
Set z height to {0}
Set z height, used for viewport clipping
Set scale to {0}
Set scale from original object size.
Set rotation to {0}, {1}, {2}, {3} order
Set rotation of object from original position, with rotation order
Play animation {0}, loop {1}
Play animation by name.
Set animation rate to {0}
Set animation rate (FPS), .
Pause animation.
Pause playing animation.
Unpause animation.
Unpause playing animation.
Set animation speed to {0}x
Set animation speed.
Set x scale to {0}
Set x scale.
Set y scale to {0}
Set y scale.
Set z scale to {0}
Set z scale.
Update bounding box
Update bounding box based on current 3D animation.
Load model {0}
Load model from path.
Load material {1} from {0}
Load material from path.
Load material {1} from sprite uid {0}
Load material from sprite.
Unload material {0} from sprite
Unload material from sprite.
Set node {0} to material {1}
Set node to use a material.
Delete material {0}
Delete material (remove from GPU memory.)
Set node {0} enable to {1}
Enable or disable node for render.
Set origin x to {0}
Set origin x. (Normalized value, 0.5 is center.)
Set origin y to {0}
Set origin y. (Normalized value, 0.5 is center.)
Set bounding box scale to {0}
Set bounding box scale.
Set wireframe enable to {0}
Enable or disable wireframe render.
Set wireframe line widths to {0}, {1}, {2}
Set wireframe x, y, z widths.
Offset node {0} UV by {1}, {2}
Offset node UV texture coordinates.
Offset material {0} UV by {1}, {2}
Offset material UV texture coordinates.
Rotate material {0} UV by {1} around {2}, {3}
Rotate material UV texture coordinates around point.
Load model from prefab uid {0}
Load model from prefab instance of object.
Set animation blend time to {0}s
Set animation blend time.
Enable lights {0}
Enable lights
Update light {0}
Update light
Set light direction to {0}, {1}, {2}
Set light direction.
Enable light {0} {1}
Enable light
Delete light {0}
Delete light
Add light {0},{1},{2},{3},{4},{5},{6},{6},{7},{8},{9},{10},{11},{12},{13},{14},{15},{16},{17}
Add light.
Set view position to {0}, {1}, {2}
Set view position for specular lighting.
Set node {0} target {1} weight to {2}
Set node morph target weight.
Delete node {0} target {1} weight
Delete node morph target weight.
Set blend mode to {0}
Set blend mode.)
Set vertex rounding to {0}
Set vertex rounding (typically 1,2,3, etc.)
Set quaternion to {0}, offset {1}, {2}, {3}
Set quaternion for rotation (JSON array string).
Enable quaternion {0}
Enable quaternion for rotation.