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Work in Progress

Spark

E
92 players, 126 plays 0 playing now, 3 most ever online
2
0 favourites

One day, Spark was watching TV... But then the TV started acting strange. Spark carefully stepped towards the TV as if it was going to explode, but then he got sucked inside of it. Spark's power to stop time was granted with the remote which he still held.

spark 1.1 adds 4 new levels, adding up to a total of 8, and fixes an issue with the HUD not being able to keep up with the camera.

Instructions

Up to jump, s to pause time, P to pause for real, enter to continue to the next stage, and L to switch to level select. In the level select menu, scroll through levels using the up and down arrow keys. Press enter in the title screen to go to the first level, and the same button in the end screen to go back to the title screen.

Version History

ID Date Size Engine Plays
2 12 Jul, 2022 at 02:32 1.57 MB Construct 3 96 Playing
1 8 Jul, 2022 at 09:14 1.22 MB Construct 3 30

Used Plugins

Used Behaviours

  • 4 Comments

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  • This is a great start! I'm excited to see how this turns out in the future! I do however have just a few ideas.

    1. One of the biggest issues I had was figuring out controls. (Though that was mostly my fault because I didn't look in the instructions section.) But some controls in the actual game wouldn't hurt. Especially a small text on the title screen that says "enter to start" :3

    2. The music restarts every time you die, which isn't that bad but when you die at the beginning over and over it get's a bit annoying.

    3. I noticed the timer moved a bit weird when you were falling, so I looked at the code and noticed you gave it the anchor behavior. I would suggest making another layer at the top, setting the parallax to 0% 0% and putting the timer on there. That'll keep everything on that layer locked in place and give you a nice static place on the screen!

    Other that that, it's great! Hope to see it grow in the future!

    • The game was made in the free version. One layer is used for the background and one layer is used for the level, but the problem is there's only 2 layers in the free version, so that's why the timer uses the anchor behavior.

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