A puzzle game in which you can stop time, and start time again at will. It requires precision, jumping over moving spikes and onto falling crates. But if you do...
The game was made in the free version. One layer is used for the background and one layer is used for the level, but the problem is there's only 2 layers in the free version, so that's why the timer uses the anchor behavior.
Ahh, I see! Well good job on finding an alternative! It works really well!
But I did eventually find a way to fix the timer in place without it moving around, so I guess the issue is fixed now.