zysmusic's Forum Posts

  • 15 posts
  • Super Thank YouWilson Percival Ahahaha, There was a major issue with my previous c3p, I tried my best and couldn't solve it,but with your so kind and efficient help, I have finally achieved my wish. You are my hero!Wilson Percival

    For everyone who likes this type of music app as a reference, here is the modified c3p by

    Wilson Percival drive.google.com/file/d/1LEKaBy2wmBopp3pFE04YP9cXPCG4kOU-/view

    Thank you sincerely againWilson Percival. I am a novice who will often bothers you and asks for your help Hahaha

  • I'm developing a music app using construct3 and this tonejs example is exactly what I want to achieve.https://tonejs.github.io/examples/shiny (Just the green box and blue ball part),and Its complete code is herehttps://github.com/Tonejs/Tone.js/blob/dev/examples/shiny.html

    At present, I have consulted various information in the forum and tried my best (I have never learned programming, English is not my native language, and I have only used construct2 to make a very simple music app). This is what I can do so far:https://drive.google.com/file/d/12BsKzkjeKBBENKLaXh0jhgNWTv9TQWoS/view?usp=sharing

    Now I really need someone to help me get this done,Because this makes me and the children I teach very happy hahaha! I sincerely thank the developers of this construct series of software (construct is the simplest development tool I can find currently, but the javascript part really gives me a headache, hahaha!) and the vast number of forum netizens who are enthusiastic and helpful. Thanks again sincerely in advance!

  • Thank you very much for your simple, direct and effective examples, and what I did before was to refer to various official JavaScript examples and tutorials of construct3, add a main.js, and import tonejs in it and then export function and so on, the result is more complicated and ineffective than your example. What I want to say is that I didn’t want to disturb others at first, and tried to solve the problem by myself, but for me, a layman in programming and English is a foreign language People, it is indeed a bit difficult, so I am going to use the simplest way, directly ask the final demand, and then see if someone can give an effective example, and I will learn slowly by myself. BTW, after trying AI-assisted programming a few times, I feel that although I can't often get accurate answers, but it can provide various ideas and inspiring examples quickly and tirelessly,Given time, this should be the way of the future,At least I won’t bother others because of a simple question in the future

    Sincere thanks again to you and everyone in this forum for being so helpful

  • I checked the examples, downloaded tonejs and put it in the script folder. I spent a lot of effort to learn to write js code, but I still can't make tonejs make a sound. Can someone help me and give me a simple c3p example, as long as I can Press a button, and then I can call the synth of tonejs to make a sound, so I can start learning

    Thanks

  • Can I use the share plugin to share the json file of the array to other apps?

    If possible, how to do it,please help! a c3p file example or explain in detail or Any helps are welcome

    Thanks

  • OMG!YOU DEED IT! MASTERR0J0hound!

    No matter what others think,For me, this is a dream come true! I don't know how to express it. I can only sincerely thank you for your extraordinary help! Thank you very much! masterR0J0hound

  • YES!YES!R0J0hound> Sounds like you may just want to record the keys instead. Just the time a key changes to pressed from not pressed and vise versa. You wouldn’t have to worry about recording input then and you’d have more freedom with using any input events you like.

    I think it's exactly what I want to achieve ,but it's beyond my abilities

  • Thank you for your guidance R0J0hound !I followed your instructions and did my best to do this https://drive.google.com/file/d/16yt7gnF9PdwUEFDK3ToWYtkje958g0q5/view?usp=sharing However, there is still a few problems with multi touch record and playback,and herehttps://drive.google.com/file/d/1wSpUOhKU1Kgq6_VXuvM0tzb6cnCFjLwJ/view?usp=sharingis my original file , in my original file i can play with the four sprites freely with multi touch with no problem and with noteon noteoff like midi note ,i just want if i can record and replay like i play with my original file the same way, that will be great!

    with your function i can record and replay one sprite with almost no problem, but i have to take off noteon and noteoff or it will be problem, and there is a problem : first record is fine ,but from the second,it seems like overlap sounds ,especially with on tap gestures ,not only overlap sounds but also delays,finally because my ability is so limited and I have to ask for your help againR0J0hound

    Once again, I admire your outstanding ability and generous help. I wish you health and happinessR0J0hound

  • THANK YOU VERY MUCH INDEED !!!R0J0hound. You are a master!!! I can record and replay my touch motion to trigger the sound after making some modifications to the capx file you provided. This is soooo FUN! Ahahahah!

    But now there is a problem. It seems that you can only record the actions of one sprite at a time. It seems that you can't record the actions of multiple sprites at the same time, am i right?R0J0hound

  • hello everyone i am a an absolute beginner i am making a music game like a sampler

    and now i can import sounds with sprites and play with them ! and i am so happy with it hahahaha so fun!Thank you guys who making this great software !

    But now I have a question and i dont known how to do this : i want to record my every touch action ( one sprite with a sound or sprites with sounds and with time) and can save load replay them , i think its just like a sampler record player but not audio recording just touch movement record

    so Please help me, I would very appreciate a capx ,c3p file example or explain in detail or Any helps are welcome

    Thanks

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  • Thank you very much calminthenight I learned a lot from your example ahahaha!

  • Thank you verymuch calminthenight

    BUT! I don't know why I can't open that onedrive link here. Could you please send it to my email qnmapphahaxkd@gmail.com or Google drv or Dropbox? Please

  • Can anyone help me, please!Any helps are welcome

    Thanks

  • Thank you very much for your reply and help calminthenight

    But that's all I can do at the moment, following your instructions

    https://drive.google.com/file/d/19g-VFfHkK2FBxQeF4SXaalBbHsXIcOCJ/view?usp=sharing

    i dont know how todo this > Create keys sprites that match the notes in your array and give them an instance string variable called: var_note. (which i use buttons )

    and i cant get random note by your instructions but i find a way solved

    most important i think this i dont know how to do it >Once the sound has played the player should click on the appropriate note sprite on screen. When this happens use this logic:

    On Mouse clicked on KeySprite(which i use button "start")

    Sub Event

    Evaluate expression: KeySprite.var_note=var_currentnote - Set text to "Correct"

    Could you please help me to look at that c3p file and guide me to complete this, thanks in advance

    https://drive.google.com/file/d/19g-VFfHkK2FBxQeF4SXaalBbHsXIcOCJ/view?usp=sharing

  • hello everyone! this is my first post,Hope everyone is healthy and happy

    i want to make a ear training game : something like one button that plays a random sound file(say 8 piano sample c3 d3 e3 f3 g3 a3 b3 c4 in a array or choose )

    and then answer with a touch tap on the 8 Piano keyboard(button or sprite)

    if the answer is correct a sprite or text show correct

    if the answer is wrong a sprite or text show wrong

    i think its a simple one But!I am an absolute newbie in construct and in programming

    and I searched the whole forum , there are two similar but the links to solve the problem are dead

    so Please help me, I would very appreciate a capx file example or explain in detail or Any helps are welcome

    Thanks

  • 15 posts