zyblade's Forum Posts

  • oppenheimer, wow, that's the best looking example so far^^.

    2 Questions I have. Is there a way, letting the first few and the last few sprites not moving that low/high? So it looks more, like the have a fixed start and endpoint.

    newt you said: "but I think the biggest pull is coming from constantly randomizing noise." My second question is now, is it too cpu/gpu intensive? Would be a shame, cuz it looks awesome.

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  • newt I don't know how where to put your formula exact, but thank you for all your help. Displacement and distorting maps is just a new challenge for me, I never worked with it and can't use your formula(yet). But I save it to my tutorial collection until I get further into it.

  • Here I come:

    http://dl.dropbox.com/u/26932498/electric.cap

    I used r0j0hounds ribbon example as a base. I could use lines instead of, but for now, this is what I've got. The sprite is from the electric demo on the site as you maybe already recognized^^

    What I still need to do is:

    1) If I drag the last box, I need to rearrange the other ones relative to the first+last so it's again "one line".

    2) I want the y position of each point, beeing max distance to the next one = $variable(for example 50), so if the first one is on self.y + 45, the next one couldn't be self.y - 10 or lower. Because the max different is 50 and 45 - 50 = -5.

    If that works, it looks much better and not that...(insert adjective here)

    I hope my explanation was good enough, since I still need to improve my english ><

    edit: Just talked with tulamide and he says, it's possible with his splines: http://www.scirra.com/forum/advanced-interpolation-splines_topic49366.html. Since this math is a bit too high for me, maybe someone else knows?

    Normally I don't let the work do by other :/ really, but this is just too heavy^^.

  • I don't really know what you aiming for, but as the title says, iso mouse move: http://69.24.73.172/scirra/forum/viewtopic.php?f=3&t=5526&start=50

    Quazis post.

    edit: didn't realize lanceal digged out such an old thread -_-' sorry.

    mikael wasn't online since almost a year...he probably never won't read this here.

  • newt Yes, but how to make, with 1 line(many instances of it).

    How to pick the right one, because the 2nd start = the first end, the 3rd start = the 2nd end....a clever "for each" solution I think would be enough.

    I'll try that now, thanks.

  • Thanks for your replies,

    oppenheimer I'll already try that with the line object too, but it's proceeding slowly^^ If you don't mind, you could come up with a .cap.

    I looked a bit deeper into my first link. There are lines, connected to points, that are moveing relative from the last point up and down(if the last point got a little lower, the next (can) get even lower now until the main cap). And the points are even spread on the line(.width) how long it ever would be. And with at least 30 points, it looks very smooth. But I don't know (yet) how to replicate it because I don't know how to connect them relative to each other yet^^

  • Hello again,

    I ran into a bug, where the plasma object getting weird when I turn around the camera with magicam. Weird artefacts, or the plasma sudenly disappears, like in this example:

    http://dl.dropbox.com/u/26932498/plasma_magicam.cap

    Here it disappears. In another .cap I used a blood example with quazis blobs and that weird dupes came up.

    http://dl.dropbox.com/u/26932498/magicam_plasma_2.cap

    Is there a work around for this?

    spacebar for turning camera angle

  • Really nice solution. I'll look for a few tuts for displacement, as I never really understood it^^. Just need little improvements for the thickness. Thank you newt.

  • This isn't much, but it's something xD

    Didn't use perlin yet, but well....

    http://dl.dropbox.com/u/26932498/crazy_line.cap

  • Thank you, looks like a good idea, but I hadn't worked much with perlin(bad me ><). But maybe I get something interesting while trying it out^^.

  • Hi there,

    I know there is already a lightning effect .cap example, but it doesn't work on dynamic angles (I think) and doesn't looks smooth like the following example:

    http://blog.oaxoa.com/wp-content/examples/showExample.php?f=lightning_test5.swf&w=730&h=680

    Is the math very complicated behind it? I can feel it has something to deal with sine and cosine. Don't want these sliders and adjustments, just the effect.

    edit: just remembering this one from tulamide.

    Maybe in some way, it's possible with this editor to create this effect.

    edit2: just recognized, that there isn't a .cap from the editor^^

  • Well, I only can guess, but I can't say what you're doing wrong.

    But if I remember what Ashley said 2009...

    BEFORE you make a post, have a look at these options:

    ...

    2) Post a .cap file! (".cap" is the format Construct saves files in) This can help everyone solve your problem much more quickly if we can investigate what you've done ourselves and try it out. It saves us time from having to set up what you described, and also, you might forget to mention something important you did in your .cap file (which could be the cause/solution to your problem). Also, the simpler the file is, the better. Post a .cap!

    ...

    source

    You maybe should post a cap^^....

    Sorry, but I couldn't resist to post it :P

  • Which .rar? My first link has a .cap and my second link also.

    My third link is my source where I get my links.

    In the second example, there are the textures right next to the effects, you can compare them.

  • Learning by doing, google how to draw soft brushes and make a few. Look what happens if you use different textures with different smooth edges or hard ones. Use GIMP to make brushes, google how to use it.

    Btw, The links are working for me.

  • You can achieve very good 3d feeling with paralaxing.

    Link1

    Link2