ztsvt's Forum Posts

  • I think the AJAX plugin and some PHP scripting is what you are looking for. It requires some coding knowledge, but it is totally possible with some time and work. Kyatric posted some helpful links on a topic of mine regarding PHP:

    http://www.scirra.com/forum/read-write-variable-using-ajax_topic46120.html?KW=

    After that, I'd look at some Twitter API/PHP scripts:

    https://www.google.com/search?sourceid=chrome&ie=UTF-8&q=twitter+and+PHP

  • Awesome work, Rex. So helpful!

  • Playing it on PS3, can't say I'm disappointed! Lots of tomb-crawling, etc. I'm enjoying the variety in the characters' voices--much improved over Oblivion. Skyrim is truly some 'ol timey whack-a-mob fun.

  • I'm not so sure Construct 2 is the best engine to create intensive multiplayer games/lobbies/etc. . . yet. Still, I'm sure it's possible, just way beyond the scope what the majority of people are doing with C2 at the moment. Construct Classic had more robust online features with a few additional plugins, I believe.

  • Love 'yah, Kyatric! Thanks for the pointers--I really needed a guiding hand with all of this.

    EDIT: And I love your signature ;)

  • Firstly, I've read the (incredibly helpful) AJAX tutorials and have poured over Izes' many helpful examples. The problem I'm having is mostly to due with my inexperience with PHP (and my interminably thick skull).

    Before I begin, some setup: My intention is to create a game that presents an obstacle to a player, first calling to a server-side file using AJAX that checks a variable's number stored in the file--lets say the value is "0." Just one character, 0. If the value is 0, the obstacle remains.

    The player presses "X," which prompts C2 to call using AJAX, writing and replacing the old character found in the server-side file (0) with a new character: 1. Binary stuff. Now, once the call is made to read the file in future, the callback is "1," as opposed to the "0." If the value is 1, the obstacle disappears! Wunderbar!

    Is there any kind coding wizard that can help me? Or perhaps someone helpful enough to point me to some resources that they feel might help me out the most? Again, I've read the tutorials--is there something I'm missing? Thanks, guys.

  • Wow, just wow. Can't wait to see the entries.

  • The CClassic boards had a few competitions, the best of which had some guidelines regarding the theme of the contest. As for the type of game, that's best left to the contestant. Can't wait for the next competition--the last one was a blast!

  • I'd PM any of the admins (Ashley, Tom, Kyatric, Arima, etc.). They might be able to help you out.

  • @imothep85 -

    I haven't used it myself, but Kyatric developed a pathfinding plugin for C2 quite recently. I'd give it a shot:

    http://www.scirra.com/forum/behaviorpathfinder_topic44444.html

  • You don't need to learn the language in order to understand the message behind this video :)Of course not. I'm really interested in him as a person, and because the video was largely him speaking about his situation I would have loved to know the particulars. Shared this with a few friends :)

  • Good to have you back, Minor :)

  • Do you have a portfolio? I believe I can speak for any potential partners when I say that some examples of your work would be awesome! DeviantArt? Personal website?

  • That was heart-breakingly sweet. I understood that he was infirm and used the costume to reach out to people in a way that he couldn't without the bear get-up, but dang. . . I need to learn a second language ;) Nice find, Mipey.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • <center>

    Download Stealth Bastard (PC)</center>

    Played a bit of this and really liked it. It's a stealth-action platformer with a bit of cheeky wit, some fun puzzles, and some intensely competitive time-attack leaderboards. From what I gathered, Stealth Bastard's main objective is to be a fast stealth game--it is! Doesn't cost a dime, either, which is nice.

    In all honesty, it caught my attention because it looked like a game that could have been built using Construct Classic (with a bit of thought and hard work, of course). Stealth Bastard is quite nice and I'd suggest you give it a go.