ztsvt's Forum Posts

  • Had a good time with your entry, Gnahz! Best of luck to you and the rest of the contestants!

  • , the contest ends in around two weeks (December 23rd).

    (Post was nasty, needed to be edited <img src="smileys/smiley5.gif" border="0" align="middle" />)

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  • My eyes are bleeding with joy and yuletide happiness! <img src="smileys/smiley36.gif" border="0" align="middle" />

  • 01lifeleft: They got me. . . and my house ;)

  • Wow nice competition. I'll try though I wonder how I'll fair with only the free edition :Pou'll be fine. Go for it! :)

  • I'm quite fond of work, trying it out now!

  • I'm guessing changing the hosts file didn't work. Did it?

  • Masterfully done, Tom! Congrats on the arcade as well--it really opens up possibilities as far as visibility goes.

  • I haven't looked at the Ghost Shooter tutorial myself--would it be possible to simply omit the parts that use the formulas? Either that or perhaps simply altering the tutorial .capx would suit your needs better.

    Regardless, anything new takes some time to become proficient with. I'd suggest diving into some of the other tutorials, looking at this help forum, and simply playing around! Construct is great for that! If you're dead-set on making a game akin to Ghost Shooter, spend a little more time with the tutorial and see if it's possible to cut out the parts you aren't understanding. See what happens!

  • It is! While I can't find any examples at the moment available to play in the Scirra Arcade, there are certainly games out there that employ a more isometric approach to 2D camera placement.

    You mention that there are a lot of top down games (like Ghost Shooter) and platformers. The reason why, simply put, is because it's easier! With games like Double Dragon and The Legend of Zelda, you have to treat z-indexing with greater care and attention. For example, if Link is above a crop of berry-bushes on the screen, his z-index needs to be lower than the bushes' so as to appear behind it. If he's lower than the bushes, his z-index needs to be higher.

    With "flatter" games, you often don't need to deal with changing values of z-indexing as often. Sure, there are exceptions, but generally speaking, isometric games offer more challenges when it comes layering.

    I'm speaking from personal experience, of course, and I am no master by any means.

  • I believe you're talking about the signature--the image at the bottom of Ashley's posts, right? Yeah, that's his signature.

    I'm not sure if non-administrative users of the forums can link images in their sigs, but you can place text there at any rate. Go to your profile and scroll down to the "signature" field. You can write stuff there.

    EDIT: It looks like the game cards are HTML embed code. You can paste that stuff in there too.

  • It sure does! The secret is to add the Touch object to your project--that'll open up a new world of possibilities! Here's a link that might help:

    http://www.scirra.com/tutorials/43/making-an-ios-web-app-with-construct-2

  • Simply put, create a sprite (which would be your button in this case), add the Touch behavior to the project, and create your character (don't forget to ignore the default buttons--there should be a little check box on your character sprite's properties). In the event editor you'll now be able to simulate events, like so:

    (Touch object) On object touched > (Character sprite) Simulate movement

    Something like that. Best of luck!

  • Ran poorly for me, too. Did the project change between when it was smooth versus slow? Also, I'm sure someone will ask for a .capx to verify there isn't something sinister running behind the scenes.

  • A member from the old days, eh? Nice to meet you! Missed you in the "Introduce yourself" thread.