zsangerous's Forum Posts

  • Jayjay , i think this because the collision place isn't correct maybe it looks like this :

    <img src="http://i50.tinypic.com/2h89rv9.png" border="0" />

    iunkn , thanks ^^ , also to make it touch just change any event with mouse to touch and if you wanna test if touch work or not in touch plugin properties there is (make mouse work or something like this) make it yes. so you will have touch + mouse ...

  • MAVERICK , i have remade all moving events with someone simpler that could understand :P but i have deleted some object so you can copy paste or do it in your game or just complete on the capx

    https://dl.dropbox.com/u/67034121/scirra%20construct2/Jungle%20tutorial%20%282%29.capx

    (why i delete objects i tought this will lower the capx size but no changes -.-)

    i hope you like it ^^

  • is this what your looking for? (from prof.stemkoski)

  • ahh this will be very useful and complex for us XD , good luck with it and ill check rex's plugin :)

  • newt , Yann

    i see so its usually used on scores and some stats like xp and levels in rpg games ,right?

  • i don't know what you mean by function do you mean the expressions with objects? for example lerp(camera.x, player.x, x)

    or there is another meaning of function on games creating?

  • you can check the old games here : http://gametako.com/

    as im from middle east we are in the start of developing that why there is contest for us and more coming in the future ^^

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  • array is the best way to do it just copy paste if you couldn't understand hehe :P about the "max" it used to take the highest value to store it in the level so if for example i played level1 and got 3 stars then i re-played level1 and got 1 star ill get 3stars so in this way there will be no bug ^^

  • your welcome ^^ by the way even that capx is hard to understand but its OK :P

  • there is a capx on the rar folder o.o you can download it .

    when you preview the capx you can enter a level and you can see 3 stars if you click on anyone you will get (1 stars [global variable]) and when you click win that mean you won and when you click finish level this mean you lose in that level.. hope you understood it ^^

    so if you wanna make a game change the way to get stars like if player kill 3 enemy add 1 to stars and so on... and you can change the win by changing the condition when mouse clicked on win button to for example player collision to door and so on...

  • farsmile90 here is it :

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    *Interaction with your colleagues in the area development

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    these prizes will be PS vita and some programs

  • ok there is a way to this but need some variables :

    you need a variable (boolean) for the object so when he reach the distance it will be true. (we call it reached)

    event1:       

            condition1:everytick.

            condition2:object X is reached (boolean = false)

            action:object:move at angle -> angle=(direction),distance=(1)

                

    event2:

                 condition1:object X is reached

                 condition2:object compare x -> (300)

                 action: set boolean true

  • there is a download link in the bottom of the game (in the same line of uploaded by ...)