zombie8u2's Forum Posts

  • 6 posts
  • Player, on collision with SilverCoin:

    System, add 0.1 to CoinCollect

    SilerCoin, Destroy

    Text, Set Text to floor,(CoinCollect)

    You was correct, I didn't need the SilverCoin Variable .

    Thanks a lot

  • Here is my little project,

  • Nope still doing the same,

  • Thank you will try

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  • What i have is coins, Gold and Silver. What i want is to touch one Gold coin, add 1 to the counter, touch 10 or so Silver coins, add one to the counter.

    What i have is :

    Player, on collision with GoldCoin: System, Add 1 To CoinCollect (Global Variable)

    GoldCoin, Destroy

    Text, Set text to round(CoinCollect) <--this works correctly

    Player, on collision with SilverCoin: System, Add 1 To SilverCoin (Global Variable)

    SilverCoin, Destroy

    System, SilverCoin=10: System, Add 1 to CoinCollect (Global Variable) <--Figured this was my anwser but it wont add correct if i grab silver coins, it does like a hundred, but if i grab gold coins first, they add normal, but never add the 10=1 count.

    my global variables are CoinCollect and SilverCoin =0 (Global number)

    any help would be awesome

  • I know no one here is to make the game for me.

    I tried searching, maybe I don't know the correct KEYWORDS.

    But I am looking for a way to make each level a different platforms (so no one can memorize a level).

    IDK if there is a way, so I searched, and when all else fails, ask.

    Thanks People, Good Luck out there.

    zombie8u2 - zombyte productions.

  • 6 posts