i see, i was able to not have anything get clipped by setting the bbox sizes to huge numbers. thank you
i can't seem to figure out how to center my spine object within the white box during runtime.
spineObject.textureWidth and height returns the bbox override values
spineObject.width and height returns the size of my initial spineObject within the layout editor
i want to be able to do the following during runtime:
- center each dynamically created object within the white box (e.g. the hat and scarf needs to be higher. the blue cape's y position looks fine, i just need to adjust it to the right)
- increase or decrease the size of the spine object to fit within the white box (e.g. small objects like the hat and scarf needs to be much larger)
thank you, Mikal