Zim90's Forum Posts

  • 3 posts
  • Thanks for the advice. I managed to do this using local variables in the event list.

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  • "bBlock" has instance variable "bHit"

    When the value of the variable "bHit" is greater than or equal to 10, the following should happen:

    1. The value of the variable "bHit" should decrease by half (I know how to do this)

    2. The new object "bBlock" should appear (I know how to do this)

    3. Set the value of the variable "bHit" of the new object "bBlock" equal to the value of the variable "bHit" of the object that triggered the event (I dont know how to do this)

  • I make sprite "bBlock". Object of this type should create the same object, when the value of the variable reaches a certain level. And I want the value of the variable of the created object to depend on the value of the variable of the object that triggered the event.

    But I can't figure out how to do this :-(

    Give me some advice, please

  • 3 posts