"bBlock" has instance variable "bHit"
When the value of the variable "bHit" is greater than or equal to 10, the following should happen:
1. The value of the variable "bHit" should decrease by half (I know how to do this)
2. The new object "bBlock" should appear (I know how to do this)
3. Set the value of the variable "bHit" of the new object "bBlock" equal to the value of the variable "bHit" of the object that triggered the event (I dont know how to do this)