Zharzew's Forum Posts

  • newt I am not contesting what you are saying here is not somewhat true, however, the two examples you give here are completely different than what Ouya is trying to do. Raspberry Pi is a nice idea, but is *nowhere* near the same power as the Ouya specs. It is about 1/4 as powerful. A 500mhz ARM11 will never match a Quadcore Tegra 3. Memory is actually a bigger issue here. Raspberry Pi has 256mb to Ouya's 1gb (hopefully this will be raised to 2gb as many developers have been requesting).

    As for The nD, it is vaporware. It will never come out. Even if it does, it will never have the momentum that the Ouya already has.

    I have doubts too about the Ouya, but I also recognize that it also has the best chance to be successful when compared to the rest. It will come down to how they market it and if they can get developer support. The games will ultimately sell this thing.

  • Ashley

    I am super excited about this console.

    Is it possible to contact them and figure out the specifics for implementing 'gamepad' controls to their games, so that we can get developing games for this using C2?

    I understand that browser support for the gamepad is still up in the air a bit, but if we can get Chrome and Ouya to be on the same page, for example, we can start making games now with the Ouya in mind.

    Anyways, more support for the Gamepad would be greatly appreciated, especially with Ouya on the way. This would include more tutorials on how to actually use the Gamepad in Construct2 (detecting axis directions, analog stick / dpag to 8 directional behavior, etc). This has been difficult for me to find information on.

    Thanks!

  • Ashley

    I have been using Construct 2 for the past few weeks and I am loving it. The game I am working on relies on physics, and I have noticed a few options with the Edit Image / Animation window that would be really useful, both have to do with the 'Set Collision Polygon' tool.

    • A snap to grid option (similar to the snap to grid in the layout view) would be excellent. Something configurable (ie 1x1 pixel, 5x5 pixel, etc).
    • An option to not have the 'Set Collision Polygon' re- 'Guess Polygon Shape' when a new image is loaded. I have been having flaky luck with the Guess Polygon Tool in general, so I have to move the pivots around manually (which is fine) but when I update the image a reload it into the editor, it wipes out my manual work by automatically trying to guess my polygon shape. It is annoying.

    Anyways, excellent work on this tool / editor. My hats off to you guys!

    Thanks alot!

    Nick

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  • With the few tests that I have been able to do using Cocoonjs, I have gotten some really good results, but I have also gotten 'no touch' issues (as others have reported). I was able to get 'touch -> is touching object' to work just fine (ie on screen controls) but I cannot get 'touch -> is in touch' to work (ie touch anywhere on the screen, etc). I have setup that works great with an HTML5 export, so I know it is something to do with cocoonjs.

    Besides that, the success I have had so far is very encouraging, and I cannot wait for these issues to be ironed out. Construct2 and Cocoon FTW! :)