zepolleon's Forum Posts

  • 12 posts
  • Sounds like a board game. A really good one.

  • Give people a way out, either by questing or IAP. Or bonus dialogue choices. Or just give them a choice on where, when and how to grind.

  • I'm Noel, and I have six months to make games until I die a horrible, <strike>cancer</strike> <strike>gangrene</strike> <strike>pirate</strike> <strike>dinosaur-indigestion</strike> sports-related death.

    I kid, I'm just really motivated right now.

  • scirra.com/tutorials/584/how-do-you-change-weapons-a-lesson-for-beginners

    Thanks for the knowledge and one hearty lol

  • <strike>Try adjusting your margins to 960 x 640.</strike>

    Just for layout view. Ignore.

    Or:

    A common gotcha - aspect ratios

    There are two ways to solve this problem:

    1) Use Scale outer mode, and draw your backgrounds wider (or taller, depending on orientation) than the window size, past the normally viewable edges, to ensure no gaps ever appear regardless of the device aspect ratio.

    2) Use Scale inner mode, and make sure nothing important is close to the edges, since the edges are susceptible to being cut off on different size displays.

    Better use scale outer mode, and adjust your objects to fit the screen.

    You may want to add game elements (or even placeholders) first.

    That's everything I know for now, I guess. Hope this helps!

  • Are you sure you want 960 as your width and 640 as your height?

    Remember C2 displays width first.

    Perhaps this entry will answer most of your questions:

    scirra.com/tutorials/73/supporting-multiple-screen-sizes

  • Anyone have experiences releasing on Facebook? Do you need as much marketing as other platforms?

    FB sounds like a good place to break-in your game.

  • Window size, and fullscreen in browser:

    Deselect everything by clicking outside the layout, and on the left side of your screen you should see your layout properties. At the bottom there should be PROJECT PROPERTIES. Click VIEW.

    You should be able to set your Window size and fullscreen settings there.

    No idea how to set to fullscreen render though.

    Another way to get there would be to go to the PROJECTS/LAYERS pane in the right side of the screen, select the PROJECTS tab, and click your "root directory" (project name).

    Layout size, layout margin:

    Deselect everything by clicking outside the layout, and you should see the LAYOUT PROPERTIES. You can then set your LAYOUT SIZE and MARGINS.

    Tiled background:

    Double-click on layout to INSERT NEW OBJECT, and on the new window, select TILED BACKGROUND. Click anywhere you wish to add the BG, then you can either create a new BG from the window, or open an existing one.

    The manual helps too :)

    Have fun!

  • Sweet. Happy birthday indeed.

  • I'm surprised nobody mentions DOOM.

    I've been playing Doom for almost 2 decades now, and I've been map-editing for three years. Best things I learned that can be applied to general game creation?

    1. Traps and baiting players into traps, and making lots of variations on traps (boy, you can make an entirely new game with this concept alone).

    2. Enemy placement and type is about as important as it's quantity in determining game difficulty.

    3. Meat shields are just meat shields if you don't pair them with anything else.

    4. What you can't see (behind the false wall) will hurt.

    5. Just because it's green, radioactive slime doesn't mean it'll hurt.

    But you can make the player think twice about getting that medkit.

    6. Atmosphere's nothing if your player is shooting all the time

    7. It's not a clever secret if all the player did is wall-hump every wall he sees.

    8. And finally, it's fun to defeat a boss without directions.

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  • Whenever I want to start something, I always keep it on paper. Having something tangible that you can access anytime and everywhere keeps your ideas from falling out. Doodling's awesome, and it helps organize your thoughts better.

    I often carry a small pocket notebook and a pen in case I have a wicked idea anywhere. It helps a lot.

    A sketchbook's not bad either, if you're staying home most of the time.

  • Messed around with the manual for a bit, here's what I found.

    On player: Add 8-Direction behavior, then on the Directions properties, select 4 Directions.

    On other objects: Add Pathfinding behavior, then on Diagonals, select Disable.

    You can find all behavior properties on the left side of the C2 screen.

    Hope this helps.

  • 12 posts