zenox98's Forum Posts

  • I also see the blocks, but it is going to be virtually impossible to diagnose a problem from just this.

    The only thing I can suggest is:

    1. Do you use any non-standard plugins?

    2. Can you re-create using some dummy sprites and a simple .capx? If so, may be worth posting in the Bugs section for Ashley.

    3. Is this using the new Tilemap?

    4. If not using Tilemap, how are you retrieving the tiles?

    5. If using arrays for tiles, are you keeping track of the indexes correctly.

    6. How you tried the debugger to see which tile (type of tile) is the problem?

    In short, it may take some deep debugging to track down what may be a very simple issue. Sometimes, there are no shortcuts :(

  • What, really? This isn't a joke?

    Seriously, is it that difficult to use a keyboard.

  • Klaha

    As an example, Event Sheet 3 - Event No 21 has the Action 'Create Object CaballoEspectral on Layer 1 ...etc' which is the Layer with the parallax on it.

    Just set it to Layer 2 (Main).

  • This should be posted in the 'How Do I' section. Maybe ask a Mod to move this.

    Anyway, using search, I found this thread with an example of a slippery surface. Hope it helps.

    http://www.scirra.com/forum/forum_posts.asp?TID=67485&PID=427637&title=slippery-platform-collisions#427637

    Also, You are using a dummy sprite - cPlayer - and setting sPlayer (the one with the animations) to it every tick, which is good, EXCEPT you have given them both the Platform behavior, which defeats the object and stops your code from working. The sprite sPlayer should NOT have the Platform behavior, which means re-coding some events.

    As an example, Level1Events, Event number 21 checks for cPlayer on a slope, but then tries to simulate Right movement using sPlayer in Event 23. If this is set to cPlayer instead, your character slides.

    Anyway, hope this is enough for you to go on with.

  • I would suggest re-posting this in the 'How Do I' section or ask a Mod to move it for you.

    What version of C2 are you currently testing this on? Have you tried the latest beta?

    Are you using any non-standard plugins?

    Non-standard plugins would be my guess, but more info is needed.

  • How is any of what you've said different to what is already available here?

    There is already a forum for discussing devs creations, and an Arcade to showcase what they have created with comment system integrated.

    Unless you're site has a very high throughput of traffic, then I see little benefit at the moment.

  • It kind of seems logical to me. The focus is no longer on the Tilemap Property window, so reverts back to Object mode.

    If the Tilemap Property window is open, then it has focus, and it works as expected.

    Ashley will clarify when he has a chance, I'm sure.

  • Have got the Tilemap properties window set to 'Auto hide' ? That's the only way I can reproduce this issue.

  • It's a 'Tick box' on the Event strip that says Show Add Action links.

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  • It displays fine for me. This is obviously a GFX card driver issue so I can't see what you expect to be done about it, unfortunately.

  • I can't see anything wrong. It jumps to the same height every time.

    I added another sprite to use as a ruler, marked at regular intervals and it hit the same spot each jump.

  • R0J0hound

    In the Manual under Sprite Actions is the action to Set Scale. Is this not what the OP is looking for?

  • I can't see how this would be any more useful than the Create Group ability that already exists.

  • Do you mean to fall through the platform?

    If so, see manual entry HERE under Platform Actions.

  • The 3rd paragraph of the Platform Tutorial gives instructions on the graphic bundle used.