zenox98's Forum Posts

  • How many Layouts and Event Sheets have you got open?

    How many Objects have you got on the Layouts?

  • Please provide your test .capx so we can also test the performance.

  • Adding destroy at start works for me. Here's your original .capx with just that the 2 amendments already mentioned:

    https://dl.dropboxusercontent.com/u/34306693/HungerFrenzy.capx

  • Tile3.png is missing.

    Extract your .capx - using winzip or 7zip or whatever you use for zip files - to a folder. Look in the Textures foloder and you will see that Tile3.png is missing. For now, just copy and paste any of the png files and rename as Tile3.png. Launch program by double clicking on the 'New project.caproj' in the root of this folder, or re-zip and rename as .capx.

    ninj'd by blackhornet :/

  • It is really not a good idea to have every single Layout and Event Sheet open in the Editor.

  • There is more than 1 baby because you are creating an instance even though there is already an instance of both on the layout, which have the Bound to Layout behavior.

    You can either, On Start of Layout, BabyGirl/BabyBoy destroy (destroy the instances before trying to create a new one) or place all usable gfx objects on a separate Layout (my preference), that way there is always an instance available to any Layout, but it won't interfere or need destroying at the start.

    BTW the gfxfor the babies are ridiculously large. I would scale them down in the Editor.

  • Personally, I disagree. I find the whole concept of medals and reputation childish, and shouldn't be anywhere near a serious developer forum.

    Regardless of that, I think what people must realize regarding getting a response is that people are busy, with work or life. Getting an adequate or prompt response is always going to be haphazard, which is why Ashley always says give it a few days before bumping.

    Just my 2 cents.

    Zen

  • For the first issue, open the Selection image in the image editor and set the animation speed to 0 (zero). It's set to 5 at the moment which, if you count it out, would mean when it plays, the animation would finish on the right hand side.

    For some reason, I'm not getting anything like what you describe for the 2nd issue, but that may be because your original .capx used the non-standard Random Array plugin, which I removed because I don't install non-standard plugins.

  • If you understand Java Script then you could create your own plugin using the Construct 2 SDK.

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  • Unfortunately, that's something you won't know for certain until you try.

    Obviously, make backups of all your current work BEFORE you open and save in a newer version. That way, you can always go back to the previous version.

    Breaking changes are shown HERE for the latest stable release.

    If you upgrade then find that something no longer works as previously, then it could be down to a breaking change, and I'd suggest posting in the How Do I section with any issues.

    I will say that not upgrading would be foolish, as many bugs have been fixed, and new and improved Plugins/Behaviors introduced.

    Good luck.

  • Your license is valid for EVERY version of C2 whether stable or beta.

  • You can use custom javascript in the SDK, but Construct 2 IDE is an event-driven system, designed to eliminate the need for coding.

    There are numerous other systems that cater for 'proper' coders. This system is designed for maximum accessibility for the majority of non-coders out there.

  • Asking for someone to convert such a complicated .cap to C2 is a bit much really, don't you think. There is quite an amount of work involved.

    If there is some aspect of the CC event system that you need help converting to C2 syntax, then you will probably get a much better response.

  • This hardly follows the bug reporting guidelines - it's huge!

    However, if you unzip the .capx using something like winzip or 7zip, then delete the 'uistate.xml' files,it should then open.

    Whatever you are doing with the (seemingly) hundreds of objects called pixels makes me think this is an incredibly badly designed engine.

    I've re-saved the .capx and put it on Dropbox, just in case:

    https://dl.dropboxusercontent.com/u/34306693/RPGfixed.capx

    Ashley

    Forgot to say, this did throw a Check error but it couldn't be given focus, so no idea what it said.

  • Tried in latest Firefox 25.01 and I.E. 11 and it shows the tiles in both.

    If, as you say, this displays correctly in the Editor, then it implies there is a problem with the exporting part.

    Have you tried not using minify?

    Also, try without png recompression.

    This may need Ashley to have a look :/