zenox98's Forum Posts

  • Edit

    never mind.....

    I'm tired and talking bo**ox.....

  • Do a search for Random Terrain generation. There is a link in the 'How Do I' sticky.

  • The link to your project asks for a login!

  • What I want to know is when was the CocoonJS C2 plugin last updated.

    I'd like to see some features from the last update being implemented in C2, like Google Play Games support.

    You may want to ask Ludei that, as as far as I'm aware, Ashley told them to update the plugin from now on as they are the ones who know their own API.

    Ashley mentions it HERE

  • After using the (free giveaway) GM Studio for a while, I can say that it doesn't really match C2 in any way.

    Nothing in GMS of any note, even some of the demos, are done using the event system, probably because it's just not powerful enough. Everything seems to be scripted.

    As a test, I converted one of the tutorials using C2 and it took less than 20 minutes to achieve the same result.

    When it boils down to it, you can't beat trying something for yourself, so I recommend to anyone to get the free version and just have a play.

  • There is a tutorial section that would be more appropriate for this.

    This section is for people asking for help.

  • CincyPlanet

    Did you know this is the Construct Classic section?

    Just asking, as you appear to have a badge for C2 attached, so checking you are not mistaking this for a C2 related thread.

  • I would be interested to know how a cutscene behavior could possible work?

    If a behavior could be written using the SDK for instance, then how do you image it working? What parameters would it accept?

  • Doesn't using the snap to grid feature do almost the same thing?

    If you had a tiled background of 64x64 and set the grid to 64x64 then it will snap to each cell boundary.

    Maybe I'm misunderstanding.

  • No. C2 is a Windows only program at the moment.

  • Your options are going to be the same as they are for everyone else.

    You either create your own - using tools such as Spriter - pay for someone to do some for you, or develop your skills as an artist. You can buy off the shelf packs, but they won't then be unique to you.

  • IMO - and it is just my opinion - this looks horrible. I much prefer the current system.

    This seems more like an aesthetic change than a useful functional change, and I'd rather see more and better functionality before aesthetics.

    **** Edit ****

    Just so you understand my point, here is how I work:

    When I create a Layout I don't add an Event Sheet, as I create numerous Event Sheets and Include when needed. The Layout is created at runtime from parsing json.

    So for instance, I have Event Sheets such as Collisions, ControlSystem,Hud,Globals, and many many more. It makes it far easier for me to amend just a single event without having to hunt around everywhere.

    Using your system would not work at all for me. Do you see?

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  • The actions look the same but the descriptions - shown when selected - are different.

  • NECROKRIEG

    Why have you responded to a 3 year old thread in the Construct Classic section, with an answer for Construct 2?

  • The only currently supported way of team collaboration is shown in THIS tutorial from Ashley.

    What you have done in 2 separate projects will not necessarily be easy to unite.

    You're only option - other than some serious XML hacking - might be to copy and paste all differing assets from one project and paste into the other. Then you should be able to duplicate any different events using copy and paste.