zenox98's Forum Posts

  • > Doesn't appear to be registering for the 1 million as of 9:35 GMT. Probably means it won't register your IP either so I'd hold off on re-downloading until Scirra says 'Go'.

    >

    [attachment=0:a3h0ztce][/attachment:a3h0ztce]

    I don't think time-zones matter.

    I was referring to the badge.

  • Doesn't appear to be registering for the 1 million as of 9:35 GMT. Probably means it won't register your IP either so I'd hold off on re-downloading until Scirra says 'Go'.

  • Have got a small example .capx that you could upload for us to test?

    Do you experience the same issues if you use a built-in example?

  • Try updating to the latest stable release and try again. It may be due to a bug that has subsequently been fixed.

  • Moving the origin will not help with your problem.

    Mixing standard behaviors with physics is almost always wrong, and a bad path to follow.

    The physics behavior attempts to simulate real-world physical interaction with it's environment, whereas the other behaviors do not. This means that when you move a physics object with, for instance, drag and drop, the physics object can end up 'teleporting' in order to update itself. This can cause seriously undesirable effects.

    Physics-based objects should really be moved and controlled using the built-in physics commands.

    From the manual:

    "Using Physics in Construct 2

    The Physics behavior simulates physics separately to the Construct 2 layout. Construct 2 will try to keep the Physics and Construct 2 "worlds" synchronised if one changes but not the other, but this can be unpredictable. For example, setting an object's position or angle will cause Construct 2 to teleport the corresponding object in the physics simulation to the object's new position, which does not always properly take in to account collisions. The same is true of using other Construct 2 behaviors at the same time as Physics.

    Therefore it is highly recommended to control Physics objects entirely via the Physics behavior (by setting forces, impulses, torques etc.), rather than trying to manipulate objects by Set position, Set angle etc.

    Another consequence is Physics won't respond to objects with the Solid or Jumpthru behaviors. These behaviors are totally redundant when using Physics and have no effect. Instead, use the Immovable property."

  • fldr

    Have you seen his twitter post?

  • piuuu

    You have asked for a Construct 2 .capx in the Construct Classic section, which uses .cap. Have you posted in the wrong section?

  • samblack

    He may be referring to the template that comes with C2. Select new, then scroll through the templates and choose Physics Catapult.

  • Remember. As is often stated (and is also in the manual) the physics behavior cannot be guaranteed to interact correctly with the normal behaviors.

    The physics behavior is an attempt to utilize real-world physics interaction, whereas the other behaviors are not designed to interact realistically. Therefore unusual things can - and generally do - happen when you mix the physics and other behaviors.

  • This may not be a bug but a case of realistic expectations.

    I seem to remember Ashley saying that if the speed is too great, and the objects it is meant to bounce off are too thin, then because it is checking for collisions 60 times every second, then the bullet could pass through the object instead of bouncing off.

    So by my calculations (which could easily be in error) - if your bullet is traveling 2000px per sec, then it can travel 33 px in one tick. Considering the object it's meant to bounce off of is only 20 px wide, then it may jump straight over the object in one tick and not collide.

    The answer was to increase the size of the object it collides with (even using an invisible collision object, for instance), or decrease the bullet speed.

    I may be wrong, but that's how I remember it. Ashley is very busy at the mo, but I'm sure he'll see this eventually and correct me if necessary.

  • Really nice nostalgia trip with a new updated implementation of Hitchhiker's Guide to the Galaxy. You can play it on the BBC website here: http://www.bbc.co.uk/programmes/articles/1g84m0sXpnNCv84GpN2PLZG/the-hitchhiker-s-guide-to-the-galaxy-game-30th-anniversary-edition

  • No.

    If anyone has the time, then https://github.com/mozilla/pdf.js/ this looks quite interesting.

  • You can use javascript to request a pdf like:

    <a href="javascript:void(0);" onclick="javascipt:window.open('YourPDF.pdf');" class="popup">Clic to open.</a>
    [/code:3eimx3ba]
    but the ability to display the pdf is dependent on whether the user has a plugin available to display the pdf.
    
    It's may be possible to write a plugin to handle PDFs, but that's a long shot.
  • If you search for solitaire, you will find some useful links, like THIS ONE for instance. There is a useful .capx from R0j0hound that may be of use.

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  • You realize that a report like this is not of much use. The error code is generic (use Google) and is usually down to a change on your system.

    If C2 was previously working fine, then what has changed since?

    Have you updated Windows? GPU Driver?

    Have you tried re-installing C2?

    You will need to provide considerably more information than you have. C2 works flawlessly for hundreds of thousands of people, so it's unlikely to be a fault with C2.