zenox98's Forum Posts

  • It's because event 1 - every tick player set angle and move 2 pixels.

    If you disable them 2 actions, and add a new Every tick condition with the added condition 'Is In Touch' with those two actions, it should work as you want.

  • You really should provide as much info as possible. You don't even say which export option you are using. It makes it impossible to offer any help.

  • Just to reinforce what lohborn has said, here's the amended .capx:

    https://dl.dropboxusercontent.com/u/34306693/PosA%20to%20PosB-fixed.capx

  • From the Manual:

    [quote:3vaj4iw4]Enable autosave

    If enabled, Construct 2 will automatically save the project to a .capx.autosave file in the same folder on a regular interval (as determined by Autosave frequency).

    In the event of a crash, power failure, or even just accidentally closing and not saving, the project can be recovered from the last autosave by renaming the file with the .capx.autosave extension to just .capx and opening it again.

  • Here, let me search the forum for you :/

  • Magistross

    Your example doesn't work as the OP requires.

    Using his string as an example, feeding the following into your .capx - "112, 113, 112, 114, 113, 112," - would produce "12, 13, 12, 14, 13, 12," which is obviously not correct.

    Unfortunately, I'm useless at RegEx so am unable to remedy.

  • No you are wrong. Csx files are Construct Classic plugin files.

    The link you have provided is indeed a link to the Construct Classic section Effects thread.

    Ninja'd by R0J0hound.

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  • I can't see your message urls - try adding spaces at the beginning.

    If you are using physics, make sure the points on an objects collision polygon are not overlapping.

  • Where is this 'big effect list'?

    Is it on this site or somewhere else?

    If the effects are from the Construct Classic part of this forum, then they are not compatible with C2.

  • We have know way of answering that without more information and possibly your .capx.

    Have you looked at the built-in examples/templates?

    Have you done any of the excellent tutorials?

    How have you setup your level?

    What behaviors are you using?

    What type of game are you making?

  • That's when you would use multiple conditions (using AND/OR etc) and maybe make use of variables.

    Difficult to give and exact answer as we would need know exactly what you are attempting to do, as well as seeing your current events.

  • Ask as many questions as you like.

    As long as it looks like you are genuinely trying and need help, then users won't feel they are being taken for granted, and will more than happily render assistance.

    The problem arises when a user just asks for help but hasn't made any effort on their own (tutorials, manual, prototyping) and just appears to want someone else to do the work for them.

  • Is this the same as this already posted bug report?

    If so, Ashley already fixed for next beta.

  • What deathangel1479 means is that it is possible to 'hack' all references to a plugin from a project, but it can be tricky.

    If it's a .capx then you would need to 'unpack' it using Winzip, 7zip etc.

    Then search for all references in the files in the project and delete the whole xml node that is referencing it.

    Not particularly easy for those not comfortable with xml.

  • Probably more appropriate place for this type of question is the 'Game Development, Design & Ideas' section.